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Pokémon Platinum 3DS v0.1.0-alpha.2
The second alpha
A big update to the first alpha: a Pokémon that follows you, the overworld at
the DS's own pixel size, the wider view filled in past the maps' edges, and a
steadier 60 frames a second almost everywhere. It's still an alpha: keep a
backup of your save, and report what you find on
GitHub or
Discord, with the log from
sd:/3ds/pokeplatinum/log.txt.
Updating from the first alpha
For this update, replace all three files. Build them again on the
website from your cartridge, then:
- The data pack (
platinum3ds.pak): copy the new one over the old one.
It has the follower Pokémon's sprites and Poké Ball, which the first
alpha's pack doesn't. - The game (
pokeplatinum.3dsx): copy the new one over the old one. - The HOME Menu version (
.cia): install the new one with FBI, over
the old one. It now opens the.3dsx, so after this update you'll only
need to replace the.3dsx(and the.pakwhen a release says so).
Your save isn't touched, but keep a backup of it anyway.
New
- A Pokémon that follows you: turn on FOLLOWER in the enhancements, and
the first Pokémon in your party walks behind you, with its own Poké Ball. - PIXEL PERFECT: the overworld at the DS's own pixel size across the
whole upper screen, with the people moving smoothly over the ground. - The wider view filled in: past the edges of the maps, the trees, cliffs,
rivers and coasts carry on instead of black or mirrored areas, on most
routes and towns (still a work in progress). - HM quality of life improvements and smoother animations.
- Smoother 60 FPS and performance.
- The Underground works.
Fixed
- Weather effects and broken parts of the map.
- The Pokédex's "registered" text box.
- The egg hatching bug.
- People who walk off the screen in cutscenes disappearing. This will keep
improving. - Trees you cut came back as soon as you got slightly far away.
- People at the sides of the wider screen appear on time, on the ground.
- The starter Poké Balls in Rowan's briefcase, the duplicate people on
Route 204, Valley Windworks' river, Veilstone's black square.
Known issues
- The trainer battle intro's Poké Ball: some of its pixels turn see-through
for a moment. - Eterna Forest: the patches of light grow bigger in the last frames of a
battle start; in a dark cave the Flash circle does too. - Twinleaf at night: the shadows can shake.
- A short hiccup on Route 208, and sometimes a freeze of about a second on
entering a town (the game carries on).
Build it from your own cartridge at the web builder: https://gabesud0.github.io/pokeplatinum-3ds/. You need your own Pokémon Platinum (USA) dump: the game's data is never included here.
pokeplatinum.3dsx: the program, for the Homebrew Launcher.PokePlatinum3DS-WebPayload.zipandweb-manifest.json: what the web builder uses to make your data pack (and the HOME Menu version) from your ROM, in your browser.SHA256SUMS.txt: the files' checksums.
Pokémon Platinum 3DS v0.1.0-alpha.1
The first alpha
Pokémon Platinum running natively on the 3DS, built from your own cartridge.
It's an alpha: playable, but with plenty of bugs. Keep a backup of your
save, and report what you find on GitHub
or Discord, with the log from
sd:/3ds/pokeplatinum/log.txt.
What's in it
- Both screens filled on a New 3DS: the upper screen's menus, text boxes and
battles across its full width; never stretched. - A menu on the bottom screen: the Town Map, Pokémon, bag, trainer card,
Pokédex, Pokétch, save and options. - 60 frames a second in the field, and smoother 3D.
- The HOME Menu version, with an animated banner made from your cartridge.
Known issues
- Eterna Forest: the framerate drops, the clouds are stretched, and the
partner who follows you jumps around. - The Pokédex's "registered" text box isn't one even rectangle.
- The learn-a-move screen in the bottom menu isn't finished.
Build it from your own cartridge at the web builder: https://gabesud0.github.io/pokeplatinum-3ds/. You need your own Pokémon Platinum (USA) dump: the game's data is never included here.
pokeplatinum.3dsx: the program, for the Homebrew Launcher.PokePlatinum3DS-WebPayload.zipandweb-manifest.json: what the web builder uses to make your data pack (and the HOME Menu version) from your ROM, in your browser.SHA256SUMS.txt: the files' checksums.