PartigonLocation is an interface used for providing the location for particles to spawn at.
PartigonLocation
The 2 implementations currently included within Partigon are ConstantLocation, and EntityLocation.
ConstantLocation
EntityLocation
A static location that does not change.
Follows the provided entity, with an optional offset.
To make your own implementation, simply extend the interface and override the getLocation() method.
getLocation()
Implementations such as locations relative to an entity (for cloak animations, for example) are planned.
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