Skip to content

Unity Runtime Debuging DrawLine/DrawRay /DrawBox/DrawCircle/DrawSphrer /DrawText/etc that works in both Scene/Game view, Also works in built PC/mobile builds.

License

Notifications You must be signed in to change notification settings

GamezMin/UnityRuntimeDebugDraw

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

UnityRuntimeDebugDraw

According to jagt's https://github.com/jagt/unity3d-runtime-debug-draw , this is a modified version of RuntimeDebugDraw .

I add some new features, eg: DrawBox, DrawCircle, DrawSphere.

You can DrawLine/DrawRay /DrawBox/DrawCircle/DrawSphere / DrawText for DEBUGGING in Game view , works both in built PC/mobile And unity editor.

How to USE

  1. Add 'RuntimeDebugDrawDriver.cs' to a GameObject in your scene.
  2. Add _DEBUG symbol to your project's debugging symbol so these draw calls will be compiled away in final release builds.
  3. Have fun!

Show Case

image

About

Unity Runtime Debuging DrawLine/DrawRay /DrawBox/DrawCircle/DrawSphrer /DrawText/etc that works in both Scene/Game view, Also works in built PC/mobile builds.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages