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AudioDistillery v0.3.1
AudioDistillery 0.3.1 — Windows can hear again
Patch release fixing one real bug found by a user report:
Fixed
- No playback audio on Windows (#6): the engine forced the session's sample rate onto the output device, which WASAPI shared mode rejects (macOS never showed it — CoreAudio was silently resampling for us). The stream now opens at the device's own rate, with a streaming windowed-sinc resampler converting session → device on the render thread. Identical, explicit behaviour on every platform, verified inside a Windows VM by probe and by ear.
- Silent failures are gone: if the output device refuses the stream (or disappears), the status bar now shows an actionable "Audio device error" message instead of mute silence.
Exports are unaffected — they never go through the output device.
"Negative feedbacks" always welcome ;)