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Rewind Together 1.7.0
Co-op multiplayer for Retro Rewind. Open your video store to friends and run it together: same shelves, same stock, same till, same clock.
For Retro Rewind Steam build 23896268 ("Changelist 2308"), Windows.
Install
- Download RewindTogether-1.7.0.zip below, right-click it and choose Extract All...
- Open RewindTogetherLauncher.exe. It finds Retro Rewind, backs up your saves, and installs the UE4SS loader and the mod (both are in the zip, nothing else is downloaded). If Windows shows "Windows protected your PC", click More info, then Run anyway: the exe isn't code-signed.
- Host: press HOST MY STORE and walk into your store. Join: pick a friend whose store is open, or type an address under Other ways to join. You don't need a save of your own to join.
Everyone needs the same mod version and the same game version. Step-by-step help for hosts and guests: HOW TO PLAY - START HERE.txt in the zip. In game, press F6 to see whether you're connected and in sync.
What works
Verified in game with a host and a guest, on both screens:
- One shared store: the host's shelves, stock, decorations, expansions, sign and skins.
- Guests work the store: picking up and putting back tapes (with the item on the guest's HUD), the till (scanning, card and cash, change), build mode, the skin tool, selling, and talking to the staff member.
- The world matches: money, XP, level and the clock on the guest's HUD; day, season, weather and scenery; sky and lighting; the town's NPCs with their looks, animation and speech; the end-of-day summary.
- Only the host saves. A guest's own saves are never touched.
The full list of fixes, with what each bug actually was, is in VERSION.txt.
Known limitations
- Tested with two copies of the game on one PC. Two players on two PCs over the internet, and the Steam route in particular, still need real-world testing. Please report how it goes.
- Guests can't change a shelf's model (the mesh tool); colours work.
- The mouse wheel's tool switching isn't sent to the host; use E, V and B.
- A guest's own game also runs each click locally, so an object can jump for a moment before the host's version arrives.
License
Free to use, change and share for noncommercial purposes under the PolyForm Noncommercial License 1.0.0. Nobody may sell it. The developer and publisher of Retro Rewind may additionally use it for any purpose, including building it into the game. UE4SS is included unmodified under its own MIT license.
Not affiliated with or endorsed by the makers of Retro Rewind. Built with heavy help from Claude (Anthropic) through Claude Code.
SHA-256 of the zip: d9b5c1334678fd0865adaa8e7f328c1ac972ae04db690bd42c9bc29c09dd335e