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ScriptHookV-NX v1.3 Preview + Mod Porter 0.5.0

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@Geekmaxxer Geekmaxxer released this 23 Oct 12:05
· 20 commits to main since this release

ScriptHookV-NX v1.3 Public Preview

  • Live ped, vehicle, object and pickup enumeration.
  • Multiple scripts per plugin, script globals and entity memory access.
  • Custom PNG textures, HUD rendering and controller callbacks.
  • Separate settings folders for each mod, with migration of older files.
  • Per-plugin timing diagnostics, safer callbacks and improved lifecycle handling.
  • Mod Porter 0.5.0: multi-script PC source adaptation, matched SDK and examples.

Defaults remain 8 resident NROs, 16 script slots and an 8 MiB plugin budget.
Existing ABI 1 plugins remain compatible. The shipped runtime passed matched
Switch gameplay testing with the worker/render source port, diagnostics and
existing NSC/NRO mods together, without observed regressions.

Downloads: Runtime for players; SDK for plugin developers; Mod Porter for
Windows source-porting and asset tools. Close GTA before updating the runtime
and keep your existing settings. Build tools are installed separately.

PC ASI/DLL files require compatible source ports and ARM64 rebuilds. NRO modules
remain mapped until GTA exits. Assets and new plugins need their own tests.