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The players' robots can't be hurt while a boss's entrance holds the camera.
- When a boss walks out in its own entrance shot, the camera and the players' controls belong to the boss while the other robots fight on. Until the boss's walk ends, no hit hurts, pushes or staggers the players' robots; the other robots can still hit each other.
- This is a port addition. Setting
boss_spares_playerstofalseindata/world/training.jsonrestores the original behaviour. - Online, both players should use 0.5.22.
Getting started
- Unzip
PhantomCrash-0.5.22-windows-x64.zipanywhere (or over an earlier version; seedocs/WINDOWS_RELEASE.md). - Run
Start Game.bat. On first run the game asks for your Phantom Crash (Europe) disc image and installs the game data from it.
PhantomCrash-0.5.22-third-party-sources.zip holds the sources and build configuration of the bundled libraries. SHA256SUMS.txt lists the archives' checksums.
Validation: the Release build was made from the tagged commit. In core, 667 of 671 tests pass; the 4 failures (a dash glyph test, two tutorial course runs and a blur test) also fail on 0.5.21. Two new tests cover the boss-entrance protection. The online, co-op, SLAI and smoke tests pass. The packaged EXE was started with --smoke-test under a time limit and exited cleanly.