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v0.3.3 - The Fake Merchant Update

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@Gennadiyev Gennadiyev released this 30 Mar 14:56
· 36 commits to main since this release
Immutable release. Only release title and notes can be modified.

Whelps, that is a large round of bug fixes!

🦄 I appreciate every issue report, pull request, and discussion here. I understand the frustration that your model gets soft-locked in game from time to time, and your wasted tokens will hopefully improve this project.

Tested against Slay the Spire 2 v0.99.1.

Notable changes

In-game Behavior

  • 🛒 Add fake merchant event support. The fake merchant event now works as a proper shop with browse/buy/proceed (#33, #41)
  • Add 🧪🗑️ discard_potion action for freeing up potion slots (#31, #37)
  • 🔧 Fix event card reward overlay detection (#19, #26)

Port Configuration Support

  • 🔧 Allow configurable port via STS2_MCP.conf (#38)
    You can now edit the mod's port by setting a custom port number in <game_dir>/mods/STS2_MCP.conf - edit it with a notepad or any code editor you'd prefer. The file will be automatically created upon launching.
  • Add --no-trust-env flag to MCP server for proxy issues (ff50303)

Full Changelog: 0.3.2...0.3.3


v0.4.0 will be our next milestone where every relic, node and battle should be battle-tested at least once to prevent softlocks. This should be the final release before v0.4.0.