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v0.3.3 - The Fake Merchant Update
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Whelps, that is a large round of bug fixes!
🦄 I appreciate every issue report, pull request, and discussion here. I understand the frustration that your model gets soft-locked in game from time to time, and your wasted tokens will hopefully improve this project.
Tested against Slay the Spire 2 v0.99.1.
Notable changes
In-game Behavior
- 🛒 Add fake merchant event support. The fake merchant event now works as a proper shop with browse/buy/proceed (#33, #41)
- Add 🧪🗑️ discard_potion action for freeing up potion slots (#31, #37)
- 🔧 Fix event card reward overlay detection (#19, #26)
Port Configuration Support
- 🔧 Allow configurable port via
STS2_MCP.conf(#38)
You can now edit the mod's port by setting a custom port number in<game_dir>/mods/STS2_MCP.conf- edit it with a notepad or any code editor you'd prefer. The file will be automatically created upon launching. - Add --no-trust-env flag to MCP server for proxy issues (ff50303)
Full Changelog: 0.3.2...0.3.3
v0.4.0 will be our next milestone where every relic, node and battle should be battle-tested at least once to prevent softlocks. This should be the final release before v0.4.0.