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0.2.30

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@Giboork Giboork released this 31 Oct 23:39

Download only tli-overlay-plus.exe.

Tartarus:

  • Games set brighter than usual: door numbers on the left and right cards read correctly again ("Go to Cell 2" had been read as 12, and the card then showed "Doors are always among the 6 cells ahead of the warden" instead of advice).
  • An empty Chromatic Prisoner panel no longer reads as Rainbows in a bright game, and an empty slot no longer counts as a Rainbow on a dark one.
    Thanks to the player who sent the run that showed it.

0.2.29

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@Giboork Giboork released this 30 Oct 22:30

Download only tli-overlay-plus.exe.

  • Hiding every small window no longer leaves a dark dot with a shadow on the screen. Windows drew its own frame and shadow around the hidden card's 1-pixel window, which looked like a damaged monitor (issue #10). Now nothing at all shows, and the boards and rings keep working.

0.2.28's Vorax fixes are included: bosses and red-named tanks are tracked after a fusion, and hearts read as digits are corrected.

English is the main supported language; Chinese is highly experimental.

0.2.28

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@Giboork Giboork released this 30 Oct 22:14

Download only tli-overlay-plus.exe.

Vorax:

  • Bosses and other red-named tanks are tracked after a fusion. At some window sizes a boss's red name was erased along with the red hearts, so from round 3 on the boss wasn't counted in Ultimate Activity and the advice stopped. On the reported game, offers read in full: 184 of 191, from 15.
  • Hearts read as digits ("136" for 36, "5 × 1024" for 5×24) are corrected from the tank's own total or the Ultimate Activity panel.
  • Vorax in Chinese (experimental): a tank number with a digit lost is repaired from the panel, the selected card is always of the offer's kind, and tank names are read again at more sizes. On the user's 13 Chinese games, 766 of 779 decision screens read in full; at 1080 and 900 lines, 7-30% more.

Tartarus in Chinese (experimental):

  • The opening popup is read in Chinese before any board.

English is the main supported language; Chinese is highly experimental.

0.2.27

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@Giboork Giboork released this 30 Oct 14:47

Download only tli-overlay-plus.exe.

Vorax:

  • The instruments you take are tracked right. The card you pick is the one left on screen after the pick, even when you switch your selection or its title doesn't read. Before, a lost or wrong instrument (Black Goat Gut Suture held instead of Pig Iron Bone Saw) made every later piece of advice and every estimate wrong.
  • Vorax in Chinese (experimental) reads much more of the screen: on the user's Chinese games, offers read whole with the round and tanks matching the panel on 98.5% of decision screens, from 80.5%. Tank names Windows skips are read again bigger; a card whose title doesn't read is named by all its Chinese text; rare cards are no longer taken for Rare Potion Kit (Small).
  • Every monster's name, race and Chinese name, and every potion's rarity, checked against the game's own tables and the recorded games.

Tartarus in Chinese (experimental):

  • Door and day numbers read as Windows recognises them (13 was read as 3, 17 as 6); a door row with a number missing is read again bigger.
  • The "choose an inmate to eat" screen and the free walk read as the board.

English is the main supported language; Chinese is highly experimental.

0.2.26

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@Giboork Giboork released this 30 Oct 12:37

Download only tli-overlay-plus.exe.

Tartarus:

  • Usurpation chain with the Lost Ring of Keys: the cells the Keys open beside the warden no longer stop the card from working out which stage went off. Thanks to the player who sent the run that showed it.
  • When a stage leaves no new "!", the one "!" already on the board is named as the next stage.
  • A Replace or a consume a few boards after the warden steps on a "!" is no longer taken for a Usurpation.

0.2.25

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@Giboork Giboork released this 30 Oct 00:58

Download only tli-overlay-plus.exe.

Tartarus:

  • Usurpation is a chain: each stage's "!" turns up as the next mark right away (I, II, III, then IV, which raises every inmate 2 tiers). The card now works out which stage went off from the board, names the new "!" as the next stage, and the advice plans for it. In the simulator that's about +0.3 Rainbows a run, and runs with 10 Rainbows go from 21% to 29%. Thanks to the player who sent the run that showed it.
  • Stage I is named only when nothing else explains the board's change (Ravenous Appetite and the Shackles can raise one inmate too). From then on each next stage is known.

Help › Send me the game: a zip over Gmail's 25 MB won't attach. Share it from Google Drive and email the link.

0.2.24

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@Giboork Giboork released this 29 Oct 20:54

Download only tli-overlay-plus.exe.

Tartarus in Chinese (experimental):

  • Tartarus's card, its notes and the board windows follow the overlay's language (Settings › General), as Vorax already does. Instrument, gift, incident, objective and start card names are the game's own Chinese.
  • Tartarus reads a game in Simplified Chinese, as Vorax does. The words on the board are read by Windows' Chinese text recognition: the card row's labels, door numbers, the row's title, the days until the Riot, the objective, the offer's names and the Re-roll.
  • Without Windows' Chinese text recognition, the card says how to add it (the same three steps and command as Vorax). Words are never guessed from the English pictures.
  • Not yet seen on a Chinese screen: the Hunt card, the office, Instigate and Bestow, the objective's popup.

English is the main supported language; Chinese is highly experimental.

0.2.23

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@Giboork Giboork released this 29 Oct 20:42

Download only tli-overlay-plus.exe.

Languages (new, experimental):

  • Settings › General has a language picker: English or 简体中文 (Simplified Chinese). English is the main supported language; Chinese is highly experimental.
  • The switch is immediate: the cards, the board windows, the settings and the tray menu. Card, instrument, protocol and monster names are the game's own Chinese.
  • A Chinese Windows starts in Chinese; any other starts in English.
  • Tartarus's card stays in English for now.

Vorax reads the game in Simplified Chinese (experimental):

  • It follows the game's language, not the overlay's: an English overlay over a Chinese game works, and the other way round.
  • It notices the game's language from the game's log, and from the screen when you switch the game's language mid-session.
  • It needs Windows' Chinese (Simplified) text recognition. Where that's missing, the card shows three steps and a command to copy into Command Prompt. Traditional Chinese (繁體中文) isn't read.
  • Where Windows also has English text recognition, numbers are read in English, which reads them more reliably.

Vorax:

  • A board missing a tank is never advised as a best guess: a card can't play around a tank it hasn't read.
  • An offer with one card unread is advised as a best guess (orange) after a few looks, instead of nothing.

0.2.22

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@Giboork Giboork released this 28 Oct 23:20

Download only tli-overlay-plus.exe.

Tartarus:

  • Consume's "Select an Inmate to Consume" screen keeps its rings while you pick the meal. With the Elephant-Foot Maul, a Mammoth's higher meals were taken for misreads, the whole picture was thrown away, and the rings went out.
  • On that screen the rings go only on meals the game frames, as they already did in a chain. A chain whose pick frames nothing is Cancel.
  • A Tusk mark no longer makes a Normal inmate read Legendary: the Tusk's ivory was taken for a Legendary's gold glow. A Normal Wolf in a Tusk cell was advised as a meal for a Rare Mammoth, and the game wouldn't allow it.
  • The rules follow the game's own tables more closely:
    • instrument offers: a species instrument is far rarer than the others, and none of another species than one you hold;
    • event marks: the board keeps one, and a fired one is usually followed by a new one; its kind shows only when it goes off;
    • card texts: Skewered Rat Heads +2; Usurpation II, Execution, the Warden's Scales and the Gaoler's Execution Axe as their cards say.
  • In a simulator built on the game's tables, the advice gains about 0.18 Rainbows a run.
  • The board window's simulated line is measured again under these rules: 6.6 Rainbows a run. The old 8.4 came from an easier model of the game, not better advice.

Vorax:

  • Boss groups are 4% at the start and in a run, not 17% (the crowd's starts had counted misreads). The advice stops expecting Bosses that don't come, and the board window says Rainbow 66%, not 82%.

0.2.21

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@Giboork Giboork released this 28 Oct 01:58

Download only tli-overlay-plus.exe.

Both leagues:

  • The × on a card or its folded bar now hides that small window until you bring it back. It no longer reopens by itself when the minigame starts.
  • To bring hidden windows back, click the tray icon, or right-click it and choose "Show all small windows", or untick "Hide Tartarus's small window" (or Vorax's) in that league's Settings tab. Opening Settings alone doesn't bring them back.
  • Hidden windows stay hidden after a restart. The advice rings over the game and the board keep working while the window is hidden.