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V14.2.4 GM Pull Ping View
Show of Hands: Targeting & Cursors V14.2.4
Compatibility: Foundry VTT v14 only, system agnostic
Foundry already lets GMs pull player cameras to a ping and match their zoom. This update builds on that behavior by fitting the GM’s visible map area to each player’s window, so smaller or differently shaped screens can include the same area.
Highlights
- Fit GM View is now the default: Player zoom adjusts to fit the GM’s map area around the selected point.
- Same familiar gesture: Use Shift + hold left-click. The camera moves once, and players remain free to pan and zoom afterward.
Settings Changes
The GM-controlled GM Pull Ping View world setting offers three modes:
- Fit GM View (default): Fit the GM’s visible map area to each player’s window.
- Match GM Zoom (Foundry VTT default): Preserve Foundry’s usual numeric zoom matching.
- Keep Player Zoom: Center players on the ping without changing their zoom.
Recipients must already be on the same scene and level. Different screen shapes may show extra map at the edges; Foundry’s camera limits can restrict a complete fit.
Fixes and Improvements
- Private pull pings respect the current canvas zoom limits instead of clipping valid values below 0.1 or above 3.
- Turning off Show Identity on Idle during a fade no longer makes cursors unexpectedly dimmer.
- Updated documentation and community links, and removed old Ko-fi links.
Tested with Foundry VTT 14.369 and D&D 5e 6.0.6; independent-player-account multiplayer, mixed-density displays, and live scene/level isolation checks remain pending.