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๐ฎ Controls & Gameplay
โ GoyControl Overhaul
- Added Event Slot #4: Custom buttons now support 4 dedicated event slots (
EVENT SLOT #1through#4). - 4-Slot Visual Editor & Touch Mapping: Updated the in-launcher GoyControl editor, inspector, and on-screen hit testing to easily assign and configure all 4 actions.
- Strict Sequential Macro Execution: Actions execute rapidly in their exact assigned sequence (
1 โ 2 โ 3 โ 4) without missing inputs. Removed priority sorting and deduplication drops that previously altered macro order. - Independent Touch State (Fixed Dual-Lighting Bug): Resolved an issue where pressing a button caused other buttons sharing the same keybinding (e.g. Primary attack) to falsely light up or trigger. Button held state is now tracked strictly by individual button slot.
- Grid Snapping & Magnetic Edges: Added magnetic neighbor snapping and persistent grid alignment guides to the floating control editor.
MCPE Controls
- Refined Control Editor Plates: Restored classic light-stone button styling and translucent joystick boundaries in the launcher control editor, replacing dark fallback plates.
- HUD Consistency: Preserved in-game HUD control layouts and touch regions during editor state changes.
Gameplay & Input Fixes
- Wind Charge Jump Alignment: Fixed Wind Charge projectiles inheriting unwanted upward vertical jump velocity during jump-throw macros.
- Pass-Through Input Guard: Eliminated unintended camera rotation triggered by accidental touch jitter on pass-through buttons.
- Macro Item Synchronization: Improved crosshair and item-use synchronization when switching rapidly between custom macro slots.
๐งฉ Mod Support & Management
- File Manager Synchronization: Installed, ported, and built-in mods now synchronize with the
mods/directory.
Mod Manager Status: The mod manager is actively developing. Some mods may have limited compatibility. Stay tuned for deeper mod architecture improvements coming in future releases!
๐จ Rendering & Shader Compatibility
Classic Shader Pack Support
- Fixed water depth calculation in classic shader packs.
- Restored water absorption, shoreline foam, refraction, and screen-space reflections (SSR).
- Fixed water shaders sampling incorrect color buffers and depth uniform handling.
- Corrected shadow sampler fallbacks to avoid reading main color passes.
- Improved depth resolution for translucent terrain and entities.
โก Performance & Display
Hardware & GPU Tuning
- Mali Devices: Tuned terrain render passes, batched draw calls, and reduced redundant uniform recalculations.
- Vulkan Presentation & Pacing: Eliminated frame queuing spikes and improved surface suspension handling during Android lifecycle events.
- Block ID Lookup: Accelerated block palette lookup, reducing chunk setup overhead from ~3.8s down to under 3ms.
- Uncapped FPS: get unlimited FPS.
๐ File Manager & Storage
- Storage Access Framework (SAF): Full bidirectional read/write access with external Android file managers.
- World & Pack Extraction: Automatic archive extraction for
.zipand.mcworldimports with proper handling of locked runtime files (session.lock). - Export Destination Picker: Saved files now prompt with a native Android destination picker instead of defaulting to Reports. Exported ZIP archives are copied to the File Manager clipboard.
๐ฑ Interface & Design
- Visual Spacing: Refined button padding, sliders, switches, segmented controls, and loading indicators for a cleaner handheld interface.
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