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Horizon Android v1.0.1

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@GoyDevv GoyDevv released this 10 Nov 21:04
· 2 commits to android since this release

๐ŸŽฎ Controls & Gameplay

โ€  GoyControl Overhaul

  • Added Event Slot #4: Custom buttons now support 4 dedicated event slots (EVENT SLOT #1 through #4).
  • 4-Slot Visual Editor & Touch Mapping: Updated the in-launcher GoyControl editor, inspector, and on-screen hit testing to easily assign and configure all 4 actions.
  • Strict Sequential Macro Execution: Actions execute rapidly in their exact assigned sequence (1 โ†’ 2 โ†’ 3 โ†’ 4) without missing inputs. Removed priority sorting and deduplication drops that previously altered macro order.
  • Independent Touch State (Fixed Dual-Lighting Bug): Resolved an issue where pressing a button caused other buttons sharing the same keybinding (e.g. Primary attack) to falsely light up or trigger. Button held state is now tracked strictly by individual button slot.
  • Grid Snapping & Magnetic Edges: Added magnetic neighbor snapping and persistent grid alignment guides to the floating control editor.

MCPE Controls

  • Refined Control Editor Plates: Restored classic light-stone button styling and translucent joystick boundaries in the launcher control editor, replacing dark fallback plates.
  • HUD Consistency: Preserved in-game HUD control layouts and touch regions during editor state changes.

Gameplay & Input Fixes

  • Wind Charge Jump Alignment: Fixed Wind Charge projectiles inheriting unwanted upward vertical jump velocity during jump-throw macros.
  • Pass-Through Input Guard: Eliminated unintended camera rotation triggered by accidental touch jitter on pass-through buttons.
  • Macro Item Synchronization: Improved crosshair and item-use synchronization when switching rapidly between custom macro slots.

๐Ÿงฉ Mod Support & Management

  • File Manager Synchronization: Installed, ported, and built-in mods now synchronize with the mods/ directory.

Mod Manager Status: The mod manager is actively developing. Some mods may have limited compatibility. Stay tuned for deeper mod architecture improvements coming in future releases!


๐ŸŽจ Rendering & Shader Compatibility

Classic Shader Pack Support

  • Fixed water depth calculation in classic shader packs.
  • Restored water absorption, shoreline foam, refraction, and screen-space reflections (SSR).
  • Fixed water shaders sampling incorrect color buffers and depth uniform handling.
  • Corrected shadow sampler fallbacks to avoid reading main color passes.
  • Improved depth resolution for translucent terrain and entities.

โšก Performance & Display

Hardware & GPU Tuning

  • Mali Devices: Tuned terrain render passes, batched draw calls, and reduced redundant uniform recalculations.
  • Vulkan Presentation & Pacing: Eliminated frame queuing spikes and improved surface suspension handling during Android lifecycle events.
  • Block ID Lookup: Accelerated block palette lookup, reducing chunk setup overhead from ~3.8s down to under 3ms.
  • Uncapped FPS: get unlimited FPS.

๐Ÿ“ File Manager & Storage

  • Storage Access Framework (SAF): Full bidirectional read/write access with external Android file managers.
  • World & Pack Extraction: Automatic archive extraction for .zip and .mcworld imports with proper handling of locked runtime files (session.lock).
  • Export Destination Picker: Saved files now prompt with a native Android destination picker instead of defaulting to Reports. Exported ZIP archives are copied to the File Manager clipboard.

๐Ÿ“ฑ Interface & Design

  • Visual Spacing: Refined button padding, sliders, switches, segmented controls, and loading indicators for a cleaner handheld interface.

๐Ÿ’ฌ Join our Discord Community: discord.gg/CjyWBu2mC7