Fast JSON encoder/decoder compatible with encoding/json for Go
go get github.com/goccy/go-json
Replace import statement from encoding/json
to github.com/goccy/go-json
-import "encoding/json"
+import "github.com/goccy/go-json"
name | encoder | decoder | compatible with encoding/json |
---|---|---|---|
encoding/json | ○ | ○ | N/A |
json-iterator/go | ○ | ○ | △ |
easyjson | ○ | ○ | ✗ |
gojay | ○ | ○ | ✗ |
segmentio/encoding/json | ○ | ○ | ○ |
jettison | ○ | ✗ | ✗ |
simdjson-go | ✗ | ○ | ✗ |
go-json | ○ | ○ | ○ |
json-iterator/go
isn't compatible withencoding/json
in many ways, but it hasn't been supported for a long time.
$ cd benchmarks
$ go test -bench .
go-json
is very fast in both encoding and decoding compared to other libraries.
It's easier to implement by using automatic code generation for performance or by using a dedicated interface, but go-json
dares to stick to compatibility with encoding/json
and is the simple interface. Despite this, we are developing with the aim of being the fastest library.
Here, we explain the various speed-up techniques implemented by go-json
.
The techniques listed here are the ones used by most of the libraries listed above.
Since the only value required for the result of json.Marshal(interface{}) ([]byte, error)
is []byte
, the only value that must be allocated during encoding is the return value []byte
.
Also, as the number of allocations increases, the performance will be affected, so the number of allocations should be kept as low as possible when creating []byte
.
Therefore, there is a technique to reduce the number of times a new buffer must be allocated by reusing the buffer used for the previous encoding by using sync.Pool
.
Finally, you allocate a buffer that is as long as the resulting buffer and copy the contents into it, you only need to allocate the buffer once in theory.
type buffer struct {
data []byte
}
var bufPool = sync.Pool{
New: func() interface{} {
return &buffer{data: make([]byte, 0, 1024)}
},
}
buf := bufPool.Get().(*buffer)
data := encode(buf.data) // reuse buf.data
newBuf := make([]byte, len(data))
copy(newBuf, buf)
buf.data = data
bufPool.Put(buf)
As you know, the reflection operation is very slow.
Therefore, using the fact that the address position where the type information is stored is fixed for each binary ( we call this typeptr
),
we can use the address in the type information to call a pre-built optimized process.
For example, you can get the address to the type information from interface{}
as follows and you can use that information to call a process that does not have reflection.
To process without reflection, pass a pointer (unsafe.Pointer
) to the value is stored.
type emptyInterface struct {
typ unsafe.Pointer
ptr unsafe.Pointer
}
var typeToEncoder = map[uintptr]func(unsafe.Pointer)([]byte, error){}
func Marshal(v interface{}) ([]byte, error) {
iface := (*emptyInterface)(unsafe.Pointer(&v)
typeptr := uintptr(iface.typ)
if enc, exists := typeToEncoder[typeptr]; exists {
return enc(iface.ptr)
}
...
}
※ In reality, typeToEncoder
can be referenced by multiple goroutines, so exclusive control is required.
json.Marshal
and json.Unmarshal
receive interface{}
value and they perform type determination dynamically to process.
In normal case, you need to use the reflect
library to determine the type dynamically, but since reflect.Type
is defined as interface
, when you call the method of reflect.Type
, The reflect's argument is escaped.
Therefore, the arguments for Marshal
and Unmarshal
are always escape to the heap.
However, go-json
can use the feature of reflect.Type
while avoiding escaping.
reflect.Type
is defined as interface
, but in reality reflect.Type
is implemented only by the structure rtype
defined in the reflect
package.
For this reason, to date reflect.Type
is the same as *reflect.rtype
.
Therefore, by directly handling *reflect.rtype
, which is an implementation of reflect.Type
, it is possible to avoid escaping because it changes from interface
to using struct
.
The technique for working with *reflect.rtype
directly from go-json
is implemented at https://github.com/goccy/go-json/blob/master/rtype.go.
Also, the same technique is cut out as a library ( https://github.com/goccy/go-reflect )
Initially this feature was the default behavior of go-json
.
But after careful testing, I found that I passed a large value to json.Marshal()
and if the argument could not be assigned to the stack, it could not be properly escaped to the heap (a bug in the Go compiler).
Therefore, this feature will be provided as an optional until this issue is resolved.
To use it, add NoEscape
like MarshalNoEscape()
I explained that you can use typeptr
to call a pre-built process from type information.
In other libraries, this dedicated process is processed by making it an function calling like anonymous function, but function calls are inherently slow processes and should be avoided as much as possible.
Therefore, go-json
adopted the Instruction-based execution processing system, which is also used to implement virtual machines for programming language.
If it is the first type to encode, create the opcode ( instruction ) sequence required for encoding.
From the second time onward, use typeptr
to get the cached pre-built opcode sequence and encode it based on it. An example of the opcode sequence is shown below.
json.Marshal(struct{
X int `json:"x"`
Y string `json:"y"`
}{X: 1, Y: "hello"})
When encoding a structure like the one above, create a sequence of opcodes like this:
- opStructFieldHead ( `{` )
- opStructFieldInt ( `"x": 1,` )
- opStructFieldString ( `"y": "hello"` )
- opStructEnd ( `}` )
- opEnd
※ When processing each operation, write the letters on the right.
In addition, each opcode is managed by the following structure ( Pseudo code ).
type opType int
const (
opStructFieldHead opType = iota
opStructFieldInt
opStructFieldStirng
opStructEnd
opEnd
)
type opcode struct {
op opType
key []byte
next *opcode
}
The process of encoding using the opcode sequence is roughly implemented as follows.
func encode(code *opcode, b []byte, p unsafe.Pointer) ([]byte, error) {
for {
switch code.op {
case opStructFieldHead:
b = append(b, '{')
code = code.next
case opStructFieldInt:
b = append(b, code.key...)
b = appendInt((*int)(unsafe.Pointer(uintptr(p)+code.offset)))
code = code.next
case opStructFieldString:
b = append(b, code.key...)
b = appendString((*string)(unsafe.Pointer(uintptr(p)+code.offset)))
code = code.next
case opStructEnd:
b = append(b, '}')
code = code.next
case opEnd:
goto END
}
}
END:
return b, nil
}
In this way, the huge switch-case
is used to encode by manipulating the linked list opcodes to avoid unnecessary function calls.
One of the advantages of encoding using the opcode sequence is the ease of optimization. The opcode sequence mentioned above is actually converted into the following optimized operations and used.
- opStructFieldHeadInt ( `{"x": 1,` )
- opStructEndString ( `"y": "hello"}` )
- opEnd
It has been reduced from 5 opcodes to 3 opcodes !
Reducing the number of opcodees means reducing the number of branches with switch-case
.
In other words, the closer the number of operations is to 1, the faster the processing can be performed.
In go-json
, optimization to reduce the number of opcodes itself like the above and it speeds up by preparing opcodes with optimized paths.
Recursive processing is required during encoding if the type is defined recursively as follows:
type T struct {
X int
U *U
}
type U struct {
T *T
}
b, err := json.Marshal(&T{
X: 1,
U: &U{
T: &T{
X: 2,
},
},
})
fmt.Println(string(b)) // {"X":1,"U":{"T":{"X":2,"U":null}}}
In go-json
, recursive processing is processed by the operation type of opStructFieldRecursive
.
In this operation, after acquiring the opcode sequence used for recursive processing, the function is not called recursively as it is, but the necessary values are saved by itself and implemented by moving to the next operation.
The technique of implementing recursive processing with the JMP
operation while avoiding the CALL
operation is a famous technique for implementing a high-speed virtual machine.
For more details, please refer to the article ( but Japanese only ).
When retrieving the data cached from the type information by typeptr
, we usually use map.
Map requires exclusive control, so use sync.Map
for a naive implementation.
However, this is slow, so it's a good idea to use the atomic
package for exclusive control as implemented by segmentio/encoding/json
( https://github.com/segmentio/encoding/blob/master/json/codec.go#L41-L55 ).
This implementation slows down the set instead of speeding up the get, but it works well because of the nature of the library, it encodes much more for the same type.
However, as a result of profiling, I noticed that runtime.mapaccess2
accounts for a significant percentage of the execution time. So I thought if I could change the lookup from map to slice.
There is an API named typelinks
defined in the runtime
package that the reflect
package uses internally.
This allows you to get all the type information defined in the binary at runtime.
The fact that all type information can be acquired means that by constructing slices in advance with the acquired total number of type information, it is possible to look up with the value of typeptr
without worrying about out-of-range access.
However, if there is too much type information, it will use a lot of memory, so by default we will only use this optimization if the slice size fits within 2Mib .
If this approach is not available, it will fall back to the atomic
based process described above.
If you want to know more, please refer to the implementation here
Like the encoder, the decoder also uses typeptr to call the dedicated process.
In order to decode, you have to traverse the input buffer character by position. At that time, if you check whether the buffer has reached the end, it will be very slow.
buf
: []byte
type variable. holds the string passed to the decoder
cursor
: int64
type variable. holds the current read position
buflen := len(buf)
for ; cursor < buflen; cursor++ { // compare cursor and buflen at all times, it is so slow.
switch buf[cursor] {
case ' ', '\n', '\r', '\t':
}
}
Therefore, by adding the NUL
(\000
) character to the end of the read buffer as shown below, it is possible to check the termination character at the same time as other characters.
for {
switch buf[cursor] {
case ' ', '\n', '\r', '\t':
case '\000':
return nil
}
cursor++
}
Due to the NUL
character optimization, the Go compiler does a boundary check every time, even though buf[cursor]
does not cause out-of-range access.
Therefore, go-json
eliminates boundary check by fetching characters for hotspot by pointer operation. For example, the following code.
func char(ptr unsafe.Pointer, offset int64) byte {
return *(*byte)(unsafe.Pointer(uintptr(ptr) + uintptr(offset)))
}
p := (*sliceHeader)(&unsafe.Pointer(buf)).data
for {
switch char(p, cursor) {
case ' ', '\n', '\r', '\t':
case '\000':
return nil
}
cursor++
}
I found by the profiling result, in the struct decode, lookup process for field was taking a long time.
For example, consider decoding a string like {"a":1,"b":2,"c":3}
into the following structure:
type T struct {
A int `json:"a"`
B int `json:"b"`
C int `json:"c"`
}
At this time, it was found that it takes a lot of time to acquire the decoding process corresponding to the field from the field name as shown below during the decoding process.
fieldName := decodeKey(buf, cursor) // "a" or "b" or "c"
decoder, exists := fieldToDecoderMap[fieldName] // so slow
if exists {
decoder(buf, cursor)
} else {
skipValue(buf, cursor)
}
To improve this process, json-iterator/go
is optimized so that it can be branched by switch-case when the number of fields in the structure is 10 or less (switch-case is faster than map). However, there is a risk of hash collision because the value hashed by the FNV algorithm is used for conditional branching. Also, gojay
processes this part at high speed by letting the library user yourself write switch-case
.
go-json
considers and implements a new approach that is different from these. I call this bitmap field optimization.
The range of values per character can be represented by [256]byte
. Also, if the number of fields in the structure is 8 or less, int8
type can represent the state of each field.
In other words, it has the following structure.
- Base ( 8bit ):
00000000
- Key "a":
00000001
( assign key "a" to the first bit ) - Key "b":
00000010
( assign key "b" to the second bit ) - Key "c":
00000100
( assign key "c" to the third bit )
Bitmap structure is the following
| key index(0) |
------------------------
0 | 00000000 |
1 | 00000000 |
~~ | |
97 (a) | 00000001 |
98 (b) | 00000010 |
99 (c) | 00000100 |
~~ | |
255 | 00000000 |
You can think of this as a Bitmap with a height of 256
and a width of the maximum string length in the field name.
In other words, it can be represented by the following type .
[maxFieldKeyLength][256]int8`
When decoding a field character, check whether the corresponding character exists by referring to the pre-built bitmap like the following.
var curBit int8 = math.MaxInt8 // 11111111
c := char(buf, cursor)
bit := bitmap[keyIdx][c]
curBit &= bit
if curBit == 0 {
// not found field
}
If curBit
is not 0
until the end of the field string, then the string is
You may have hit one of the fields.
But the possibility is that if the decoded string is shorter than the field string, you will get a false hit.
- input:
{"a":1}
type T struct {
X int `json:"abc"`
}
※ Since a
is shorter than abc
, it can decode to the end of the field character without curBit
being 0.
Rest assured. In this case, it doesn't matter because you can tell if you hit by comparing the string length of a
with the string length of abc
.
Finally, calculate the position of the bit where 1
is set and get the corresponding value, and you're done.
Using this technique, field lookups are possible with only bitwise operations and access to slices.
go-json
uses a similar technique for fields with 9 or more and 16 or less fields. At this time, Bitmap is constructed as [maxKeyLen][256]int16
type.
Currently, this optimization is not performed when the maximum length of the field name is long (specifically, 64 bytes or more) in addition to the limitation of the number of fields from the viewpoint of saving memory usage.
I have done a lot of other optimizations. I will find time to write about them. If you have any questions about what's written here or other optimizations, please visit the #go-json
channel on gophers.slack.com
.
Regarding the story of go-json, there are the following articles in Japanese only.
- https://speakerdeck.com/goccy/zui-su-falsejsonraiburariwoqiu-mete
- https://engineering.mercari.com/blog/entry/1599563768-081104c850/
MIT