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v0.5.2 (superseded by v0.5.3)

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@github-actions github-actions released this 23 Jul 15:58

What's Changed

  • chore: post-release sync for v0.5.1 by @github-actions[bot] in #126
  • hardening: fast-tier dependency check (v0.5.0 follow-up) by @Guno327 in #128
  • feat(test): make L3 client boot+join a required, reliable Incus release gate by @Guno327 in #130
  • fix(progression): close the 3 bypasses the #61 audit confirmed live by @Guno327 in #129
  • feat(recipes): extend material-sink overhaul to remaining 19 dead ATO gears (Addresses #91) by @Guno327 in #122
  • fix(client): restore a working client — remove sodium-dynamic-lights split-package, baguettelib side:both, Sable client-UDP, epic-tweaks NoSuchFieldError (#131) by @Guno327 in #132

Full Changelog: v0.5.1...v0.5.2

Test status (this mint)

  • Fast tier (ci.yml, run as part of this mint): unit tests
    (scripts/ci/tests) + all static checks (scripts/ci/run_all.py).
    PASSED (required before this release was built - see this run's
    own fast-tier job).
  • Boot tier (boot.yml, run as part of this mint): L0 boot smoke
    • L1 selftest - an actual resolved-mods dedicated-server boot plus a
      live /vpp_selftest run. PASSED (required before this release was
      built - see this run's own boot-tier job).
  • L2 HeadlessMC client smoke (scripts/tests/l2_client_smoke.py)
    did NOT run as part of this release. It is local-dev-sandbox-only
    per HANDOFF.md's "Release pipeline" section (needs a persistent
    HeadlessMC research instance + a local ~/.minecraft, neither of
    which exist on a hosted Actions runner). Rendering correctness, a
    live client join (L3), and multiplayer interaction remain unverified
    by this pipeline - see DESIGN.md's "Release engineering" section
    for the full L0-L3 boundary this project discloses on every release.