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v0.6.0
Pre-release
Pre-release
What's Changed
- hardening: static split-package conflict detection (v0.5.1 follow-up) by @Guno327 in #137
- docs: compress state-tracking docs (TODO.md 193->10, DECISIONS.md 1547->1247) by @Guno327 in #135
- docs: Modrinth project page content by @Guno327 in #136
- feat(mods): wire Overgeared + vppintegration bridge into the pack (#67) by @Guno327 in #124
- feat(mods): scaffold the vppquests custom quest mod (#109 Phase A) by @Guno327 in #123
- feat(skills)!: converge all skill trees into one unified tree by @Guno327 in #120
- fix(client): conflict-free dynamic lights + epic-tweaks resolution (v0.5.x follow-up) by @Guno327 in #138
- feat(client): reject pack-version-mismatched clients before world join (#94) by @Guno327 in #139
- Explicitly license the pack (MIT) + stop bundling third-party jars in server dist (#141) by @Guno327 in #142
- fix(mob-scaling): recolor mob names by difficulty instead of star suffix (#101 redux) by @Guno327 in #146
- feat(mods): vppquests cutover — remove broken legacy quest system (#109) by @Guno327 in #144
- docs: charter the vppfixes custom mod as the standing home for mixin-only bugfixes by @Guno327 in #148
- chore: post-release sync for v0.5.4 by @github-actions[bot] in #153
- release: promote v0.6.0 (reconciled: features + v0.5.4 #143 fix + #145 + #156) by @ghov-claude[bot] in #157
Full Changelog: v0.5.4...v0.6.0
Test status (this mint)
- Fast tier (
ci.yml, run as part of this mint): unit tests
(scripts/ci/tests) + all static checks (scripts/ci/run_all.py).
PASSED (required before this release was built - see this run's
ownfast-tierjob). - Boot tier (
boot.yml, run as part of this mint): L0 boot smoke- L1 selftest - an actual resolved-mods dedicated-server boot plus a
live/vpp_selftestrun. PASSED (required before this release was
built - see this run's ownboot-tierjob).
- L1 selftest - an actual resolved-mods dedicated-server boot plus a
- L2 HeadlessMC client smoke (
scripts/tests/l2_client_smoke.py)
did NOT run as part of this release. It is local-dev-sandbox-only
per HANDOFF.md's "Release pipeline" section (needs a persistent
HeadlessMC research instance + a local~/.minecraft, neither of
which exist on a hosted Actions runner). Rendering correctness, a
live client join (L3), and multiplayer interaction remain unverified
by this pipeline - see DESIGN.md's "Release engineering" section
for the full L0-L3 boundary this project discloses on every release.