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Fusegrid v2.2.0
Play in the browser: https://hmarzban.github.io/fusegrid/ — CLASSIC 2D · PIXEL · REAL 3D, Heat CORE / PLUS / MAX. Installs as an app and plays offline after the first visit.
Everything since v2.1.0 (PWA shell v178 → v188). Full detail per shell revision is in CHANGELOG.md.
Highlights
- A new board every run (v188) — every PLAY, PAUSE RESTART and GAME OVER retry deals a fresh board; losing a life keeps the one you're on. No new screens, no new keys.
- Bold mazes (v188) — fourteen room shapes, one per world and three each for WATER, ARENA and CROWN. Heat changes only the bricks.
- A fair start (v188) — you begin sealed in a brick corner and bomb your way out. Every foe starts at least 10 steps away; hunters, phantoms, rockets and shades at least 12. Every board passes a fairness check before you see it.
- PIXEL, a third look (v178) — hand-drawn sprites over the same board, beside CLASSIC 2D and REAL 3D. It loads only when you pick it.
- A new board look (v185) — living-world walls, a frame per world, depth and shadows, ambient motion, and livelier foes and pickups in all three looks.
- New menus (v180–v181) — a console-panel menu with a live preview, a LEVEL SELECT that shows each room before you start, and phone menus that use the whole screen.
- GRAPHICS settings (v178) — QUALITY BATTERY / AUTO / HIGH, or tune frame rate, resolution, shadows, anti-aliasing and effects yourself. Menus and pause run cooler and quieter.
- Pickups that talk back (v178) — a floating label with your new value, a pulsing HUD chip, an ability bar, and THROW / REMOTE buttons on phones.
- GUIDE — animated HOW TO, ITEMS and ENEMIES pages, plus a FLOOR page previewing the floor tiles that are coming.
- NEW VERSION READY (v180) — the game tells you when an update is waiting and reloads only when you say so. The build number shows on the menu (v183).
- Opt-in play stats (v185–v187) — a small corner card asks once; nothing is sent unless you say ALLOW, and OPTIONS can switch it off.
Changed
- Challenge links for the new mazes are
F2codes.F1links still open the original boards, forever. An older copy of the game can't read an F2 link and just starts normally; updating fixes it. - DAILY plays the new mazes from 2026-10-26, so that day's daily starts fresh at TRY 1.
- Ghost races run only on DAILY and challenge boards, the boards you can play twice. Ghosts saved before v188 are cleared once.
- Rooms play differently — about 17 fewer bricks a room means faster clears and less brick score, so older score bests get harder to beat. Bests and times still count by difficulty and room.
Fixes
- SHRINK walls show up in REAL 3D (v183).
- The kick hint says WALK INTO BOMB (v184).
- The play-stats card and the NEW VERSION READY card now close when answered (v186).
- Phone taps in the menus land where they're drawn, and LEVEL SELECT no longer promises a time early (v180–v181).