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Fusegrid v2.2.0

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@HMarzban HMarzban released this 26 Oct 10:05
· 132 commits to main since this release

Play in the browser: https://hmarzban.github.io/fusegrid/ — CLASSIC 2D · PIXEL · REAL 3D, Heat CORE / PLUS / MAX. Installs as an app and plays offline after the first visit.

Everything since v2.1.0 (PWA shell v178 → v188). Full detail per shell revision is in CHANGELOG.md.

Highlights

  • A new board every run (v188) — every PLAY, PAUSE RESTART and GAME OVER retry deals a fresh board; losing a life keeps the one you're on. No new screens, no new keys.
  • Bold mazes (v188) — fourteen room shapes, one per world and three each for WATER, ARENA and CROWN. Heat changes only the bricks.
  • A fair start (v188) — you begin sealed in a brick corner and bomb your way out. Every foe starts at least 10 steps away; hunters, phantoms, rockets and shades at least 12. Every board passes a fairness check before you see it.
  • PIXEL, a third look (v178) — hand-drawn sprites over the same board, beside CLASSIC 2D and REAL 3D. It loads only when you pick it.
  • A new board look (v185) — living-world walls, a frame per world, depth and shadows, ambient motion, and livelier foes and pickups in all three looks.
  • New menus (v180–v181) — a console-panel menu with a live preview, a LEVEL SELECT that shows each room before you start, and phone menus that use the whole screen.
  • GRAPHICS settings (v178) — QUALITY BATTERY / AUTO / HIGH, or tune frame rate, resolution, shadows, anti-aliasing and effects yourself. Menus and pause run cooler and quieter.
  • Pickups that talk back (v178) — a floating label with your new value, a pulsing HUD chip, an ability bar, and THROW / REMOTE buttons on phones.
  • GUIDE — animated HOW TO, ITEMS and ENEMIES pages, plus a FLOOR page previewing the floor tiles that are coming.
  • NEW VERSION READY (v180) — the game tells you when an update is waiting and reloads only when you say so. The build number shows on the menu (v183).
  • Opt-in play stats (v185–v187) — a small corner card asks once; nothing is sent unless you say ALLOW, and OPTIONS can switch it off.

Changed

  • Challenge links for the new mazes are F2 codes. F1 links still open the original boards, forever. An older copy of the game can't read an F2 link and just starts normally; updating fixes it.
  • DAILY plays the new mazes from 2026-10-26, so that day's daily starts fresh at TRY 1.
  • Ghost races run only on DAILY and challenge boards, the boards you can play twice. Ghosts saved before v188 are cleared once.
  • Rooms play differently — about 17 fewer bricks a room means faster clears and less brick score, so older score bests get harder to beat. Bests and times still count by difficulty and room.

Fixes

  • SHRINK walls show up in REAL 3D (v183).
  • The kick hint says WALK INTO BOMB (v184).
  • The play-stats card and the NEW VERSION READY card now close when answered (v186).
  • Phone taps in the menus land where they're drawn, and LEVEL SELECT no longer promises a time early (v180–v181).