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Releases: HMarzban/fusegrid
Release list
Fusegrid v2.3.1
Play in the browser: https://hmarzban.github.io/fusegrid/ — CLASSIC 2D · PIXEL · REAL 3D, Heat CORE / PLUS / MAX. Installs as an app and plays offline after the first visit.
Everything since v2.3.0 (PWA shell v198 → v200). Full detail per shell revision is in CHANGELOG.md.
Highlights
- TRAP warning (v199) — once a trap starts to wind up, corner marks show every tile its blast will hit, with a short sound.
- A tile won't close your only way out (v199) — a CONVEYOR or STREAM holds a bomb rather than carry it to where you'd have nowhere safe to go, and a GATE holds open rather than shut you in with a foe or a blast.
- Shorter pause entering rooms 1, 4, 7 and 8 (v199) — boards build many times faster, and they're the same boards as before.
Changed
- Tips say what the tile does (v199, v200) — TRAP at MAX says it hurts only you and that the first 6 seconds of the room are safe. GATE says it can wait.
- Shared links and dailies keep their boards but play by the new rules, so a day's daily tries can span versions.
Fixes
- PASS no longer stops a CONVEYOR, STREAM or GATE for nothing (v200).
Known
- The tiles haven't been playtested by people yet, so expect tuning. For the test bot, STREAM, QUICKSAND, PORTAL and GATE still don't make MAX any harder.
- A carried bomb can occasionally jump back almost a tile when a hold kicks in as it arrives.
- Not tested yet on real phones, Safari or Firefox. The speed numbers come from a slowed laptop.
Fusegrid v2.3.0
Play in the browser: https://hmarzban.github.io/fusegrid/ — CLASSIC 2D · PIXEL · REAL 3D, Heat CORE / PLUS / MAX. Installs as an app and plays offline after the first visit.
Everything since v2.2.0 (PWA shell v188 → v198). Full detail per shell revision is in CHANGELOG.md.
Highlights
- Eight floor tiles, one per world (v198) — every ordinary run and the DAILY now have a floor that does something. On CORE a tile helps you; on MAX it fights you. A tile never starts damage on its own, and GUIDE → FLOOR explains each one.
- BOOSTER (JUNGLE) throws your blast further.
- ICE PATCH (ICE) keeps you sliding; on MAX you need the brake.
- CONVEYOR (FACTORY) carries your bombs; on MAX it carries everyone.
- STREAM (WATER) floats bombs and slows anyone wading in it.
- TRAP (ARENA) is a lure on CORE and a hazard on MAX.
- QUICKSAND (SAND) grows bricks back on open sand.
- PORTAL (VOID) warps you and moving bombs to its twin; blasts from PLUS, foes on MAX.
- GATE (CROWN) shuts behind you, and on a room clock at PLUS and MAX.
- Tiles explain themselves (v195) — one short tip the first time you meet each tile, and a FLOOR line on the LEVEL SELECT room card.
- Hunters warn you before they charge (v189) — FAST, CHASER and KNIGHT mark the floor down the lane when they lock on to you, in all three looks.
- Loading bar (v197) — a slow connection shows real progress instead of a blank page, and a plain message with RETRY if a file can't load.
- Smoother REAL 3D between worlds (v197) — shaders stay compiled from room to room, which removes most of the hitch on entering a new world.
Changed
- Challenge links for tile boards are
F3codes.F1andF2links still open their own boards. An older copy of the game can't read an F3 link and just starts normally; updating fixes it. - DAILY plays tile boards from 2026-11-02, so that day's daily starts fresh at TRY 1.
- Bests and times still count by difficulty and room, so tiles change how hard your old records are to beat.
- The
?gen=3preview is gone. Old preview links open the normal game. - The K key does nothing now (v193). KICK has always been passive: walk into a bomb.
Fixes
- PIXEL SAND floors no longer look like bricks (v190).
- Every floor tile passes a colour-blind check at every heat (v189).
Known
- The tiles haven't been playtested by people yet, so expect tuning. They were checked by automated tests and a test bot, and for that bot the four newer tiles don't yet make MAX any harder.
- A slow phone may pause briefly on entering rooms 1, 4 and 7 while the board builds.
- Not tested yet on real phones, Safari or Firefox.
Fusegrid v2.2.0
Play in the browser: https://hmarzban.github.io/fusegrid/ — CLASSIC 2D · PIXEL · REAL 3D, Heat CORE / PLUS / MAX. Installs as an app and plays offline after the first visit.
Everything since v2.1.0 (PWA shell v178 → v188). Full detail per shell revision is in CHANGELOG.md.
Highlights
- A new board every run (v188) — every PLAY, PAUSE RESTART and GAME OVER retry deals a fresh board; losing a life keeps the one you're on. No new screens, no new keys.
- Bold mazes (v188) — fourteen room shapes, one per world and three each for WATER, ARENA and CROWN. Heat changes only the bricks.
- A fair start (v188) — you begin sealed in a brick corner and bomb your way out. Every foe starts at least 10 steps away; hunters, phantoms, rockets and shades at least 12. Every board passes a fairness check before you see it.
- PIXEL, a third look (v178) — hand-drawn sprites over the same board, beside CLASSIC 2D and REAL 3D. It loads only when you pick it.
- A new board look (v185) — living-world walls, a frame per world, depth and shadows, ambient motion, and livelier foes and pickups in all three looks.
- New menus (v180–v181) — a console-panel menu with a live preview, a LEVEL SELECT that shows each room before you start, and phone menus that use the whole screen.
- GRAPHICS settings (v178) — QUALITY BATTERY / AUTO / HIGH, or tune frame rate, resolution, shadows, anti-aliasing and effects yourself. Menus and pause run cooler and quieter.
- Pickups that talk back (v178) — a floating label with your new value, a pulsing HUD chip, an ability bar, and THROW / REMOTE buttons on phones.
- GUIDE — animated HOW TO, ITEMS and ENEMIES pages, plus a FLOOR page previewing the floor tiles that are coming.
- NEW VERSION READY (v180) — the game tells you when an update is waiting and reloads only when you say so. The build number shows on the menu (v183).
- Opt-in play stats (v185–v187) — a small corner card asks once; nothing is sent unless you say ALLOW, and OPTIONS can switch it off.
Changed
- Challenge links for the new mazes are
F2codes.F1links still open the original boards, forever. An older copy of the game can't read an F2 link and just starts normally; updating fixes it. - DAILY plays the new mazes from 2026-10-26, so that day's daily starts fresh at TRY 1.
- Ghost races run only on DAILY and challenge boards, the boards you can play twice. Ghosts saved before v188 are cleared once.
- Rooms play differently — about 17 fewer bricks a room means faster clears and less brick score, so older score bests get harder to beat. Bests and times still count by difficulty and room.
Fixes
- SHRINK walls show up in REAL 3D (v183).
- The kick hint says WALK INTO BOMB (v184).
- The play-stats card and the NEW VERSION READY card now close when answered (v186).
- Phone taps in the menus land where they're drawn, and LEVEL SELECT no longer promises a time early (v180–v181).
Fusegrid v2.1.0
Play in the browser: https://hmarzban.github.io/fusegrid/ — REAL 3D ⇄ CLASSIC 2D, Heat CORE / PLUS / MAX. Installs as an app and plays offline after the first visit.
Everything since v2.0.0 (PWA shell v103 → v177). Full detail per shell revision is in CHANGELOG.md.
Highlights
- MAKO, a new hero — a reef-critter mascot with ear-fins and a grin, the same character in CLASSIC 2D and REAL 3D. The app icons were redrawn as MAKO's face.
- A new opening — a FUSE/GRID title, then a short show: the camera sweeps in, MAKO lights a fuse, and the blast reveals the menu. Music starts on your first press, and any key skips the show.
- Explosions that look 3D — in REAL 3D, blasts are billowing fireballs with a glowing plate on every tile that can hurt you.
- New REAL 3D camera — a lower 3/4 view that fills more of the screen. On the near edge the wall is cut down so you can always see who is standing there.
- Soundtrack v3 — a separate theme for each room, every one at its own tempo.
- Keep coming back
- DAILY: one board a day.
- Challenge codes:
Bcopies a board you can send to a friend. - Run summary: shows a delta only when you set a real record.
- STATS: lifetime totals plus DAYS PLAYED.
- Eight medals: each one is earned on a finale clear.
- Ghost replay: race your fastest clear of a room.
- Reset my cabinet: clears your progress and keeps your settings.
- Arcade feel — combo and chain callouts, a close-call flash, TIME ATTACK, and short tips the first time you can kick, throw or use a remote.
- Phones — the controls sit off the board. On a portrait phone the board moves up under pause during a run, and the D-pad and bomb button are bigger and sit low, under your thumbs. Music now starts reliably after a tap.
- OPTIONS and GUIDE — volumes, RENDER, camera presets, brightness, shake and reduce-flash, plus in-menu HOW TO, ITEMS and ENEMIES.
Fixes
- Enter works on the end screen.
CandBsay COPIED, or COPY FAILED. - On STATS,
C(or a tap on its label) copies your stats and confirms it. RandMleave the attract demo like any other key.- On a fresh browser start, the first press of the opening no longer stutters.
- Menu sounds no longer play late if you press a key before the audio is ready.
- On a phone, the pause button no longer covers your score.
Everything the game remembers stays in your browser's local storage. There is no account and no server.
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