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Safe Resource Picker 1.0.1
Features
- Use the
@export_custom(SRP_HINT.RESOURCE_PATH, "Resource")syntax to use the Godot Editor Resource Picker onStringandStringNameproperties for singular Resources, onArray,Array[String],Array[StringName]andPackedStringArrayproperties for multiple Resources. - The
ResourceUidLoaderNode can be used to load Resources with signals instead of manually checkingResourceLoadermethods.
Full Changelog: 1.0.0...1.0.1