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Releases: Havmir/RikaMod
Release list
V0.4.0-Beta Icon Update
Changelog:
We have Icons on almost every card now, WOOOOOOO
Shield Current A is now honest with the amount of shield flow it gives
We now have access to card traits now, thanks rft50 & VladIsSlav for your help on that
Replace Hand has had some private ints swapped to public to allow for the rewind mod to work.
We added a trait to each Icon
Every prevouis card has been recoded and now lives in a new file. For these new cards, they have the same name as the old ones, just with "neo" in front of em.
Haste had to be reverted due to using icons now
Put the scrapped cards into the scrapped cards folder
Card Rotate has a small delay now (1 second)
Card Investment was cut laregly due to compition with tailwind
Swoop, the card, was added as a replacement for Card Investment and should provide myself with data on how players & Rika interact with single use on cards
V0.3.5-Beta
"_isplaytester" is now set to false in ArtManager
V0.3.4-Beta
Literally changed "Low" to "Normal" for my priority in my harmony transpiler.
V.0.3.3-Beta
Minor update to help with mod compatibility.
changelog:
Rika's manager for temp strafe and flight draw had its priority changed from very low to low to fix an issue with another mod. (I also turned off the logger for that file as well)
Temp strafe is now called temp strafe instead of kiteing.
V.0.3.2-Beta
So this update is focuses with 2 things
- Making Rika stronger, so I can better fine tune balancing when I pull back on the strength a bit.
- Throwing in more choices with Rika's design to see how I can better capitalize on "on draw" type of cards.
Please do give me feedback on how the character is feeling with this update.
List of changes:
The manager for the temp strafe and flight draw status should have very low priority to help with conflicts with other mods.
Card Rotate now specifies discarding random cards:
Quick Energy now gives an extra energy for the none and A upgrades.
Cut Roll Away
Added Rush Down to replace Roll Away
Shield Current now gives an extra shield flow for the none and A upgrades
Fixed PowerBoost's sprite being loaded twice
Cut Status Updraft, as getting boost from that card was being iffy in terms of gameplay
Added Adjust Gameplan to replace Status Updraft and to expirement with having a duel card for Rika.
Tailwind now gives an extra card for all 3 upgrades
Rika's descrioption is updated to be more in line with Vanilla's
RandomUSB's description is updated to be more in line with Vanilla's
PowerBoost got buffed (I got weird with this and put it in its own file)
Card Investment now gives 2 extra draw per turn now (and now I can easily mess with values)
Flight Draw's costs are reduced by 1
Cut Fume Shot for now
Added Recoil Shot as a replacement for Fume Shot and to experiment with having Exhaust on my cards
Cut Jet Stream
Added Aggressive Gamble as a replacement for Jet Stream and to experiment with having recycle on a card
Kiting now has retain.
Power Gain's power B now gives 2 less energy next turn and is unplayable
Quick Block's upgrades now give one less temp shield each.
Quick Dodge now has 1 evade added to each upgrade & retain is added to both the none & B upgrade. Also made all upgrades cost 1 energy.
V.0.2.3-Beta
Beta 0.2.3-Beta is here!!!!!
Pretty much the entire character got overhauled; don't worry we still have the "everything is On Draw" theme going. (There are so many scrapped cards).
Thanks to rft50 & JyGein for helping me get the Temp Strafe and Flight Draw status to work.
Thanks to Urufudoggo for letting me borrow part of Weth's code to get alt starters to work.
Thanks to Arin for helping me get the RikaEnergy to work.
First day patch! V.0.2.1-Beta
Small update.
Changelog:
Changed RandomUSB to have the correct color, which involved updated en.json as well
Added Console.WriteLine for SpareStatus to help with diagnosing problems during playtesting
Cleaned up the code on HullLostManager
Blitz now has Console.WriteLine to help with diagnosing problems during playtesting
ArtManager can now manager a lot of Console.WriteLine things. If you want it disabled, you'd need to go to ArtManager and set _isplaytester to false. (Not sure how you would do that, but I'm looking into it.)
Every Rika artifact besides randomUSB now has Console.Writeline to help with diagnosing problems during playtesting
First Release Beta Version 0.2.0!
So I really liked the "when you draw this card" effect that was applied to 3 different cards, so I decided to make a character that had all of their cards have this property. I also made them center their game plan around statuses as well.
Happy gaming y'all!
I hope you enjoy the mod :)