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V.0.3.2-Beta
So this update is focuses with 2 things
- Making Rika stronger, so I can better fine tune balancing when I pull back on the strength a bit.
- Throwing in more choices with Rika's design to see how I can better capitalize on "on draw" type of cards.
Please do give me feedback on how the character is feeling with this update.
List of changes:
The manager for the temp strafe and flight draw status should have very low priority to help with conflicts with other mods.
Card Rotate now specifies discarding random cards:
Quick Energy now gives an extra energy for the none and A upgrades.
Cut Roll Away
Added Rush Down to replace Roll Away
Shield Current now gives an extra shield flow for the none and A upgrades
Fixed PowerBoost's sprite being loaded twice
Cut Status Updraft, as getting boost from that card was being iffy in terms of gameplay
Added Adjust Gameplan to replace Status Updraft and to expirement with having a duel card for Rika.
Tailwind now gives an extra card for all 3 upgrades
Rika's descrioption is updated to be more in line with Vanilla's
RandomUSB's description is updated to be more in line with Vanilla's
PowerBoost got buffed (I got weird with this and put it in its own file)
Card Investment now gives 2 extra draw per turn now (and now I can easily mess with values)
Flight Draw's costs are reduced by 1
Cut Fume Shot for now
Added Recoil Shot as a replacement for Fume Shot and to experiment with having Exhaust on my cards
Cut Jet Stream
Added Aggressive Gamble as a replacement for Jet Stream and to experiment with having recycle on a card
Kiting now has retain.
Power Gain's power B now gives 2 less energy next turn and is unplayable
Quick Block's upgrades now give one less temp shield each.
Quick Dodge now has 1 evade added to each upgrade & retain is added to both the none & B upgrade. Also made all upgrades cost 1 energy.