Added highDPI flag that enables it when creating a SDL window. #921
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I added a define
-D highDPI
, that will enable it when creating a SDL window.It will then get the raw pixel size of the screen instead of window size, using
SDL_GL_GetDrawableSize
, and set the render context dimension to that when the window is resized.I don't know if this is the correct way to do it, but to me it seems to work quite well.
High DPI flag off:
High DPI flag on:
Fixes #589, requires HaxeFoundation/hashlink#435 to be merged too