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- New FPS library: counts the frame rate of a game loop and caps it, in place of a fixed
Delay - Sound:
sound_play_freeplays an effect on whichever of its channels is free, so a sound can overlap itself - Sound:
sound_player_volumesets the volume of the built-inOpenPlayer
All of it is described in the language reference.
Full Changelog: 2.6.0...2.7.0