Repository navigation
Shark Tale v1.1.0
What's new
- 60 fps frame rate cap. The game used to render as fast as it could (140–290 fps in gameplay, or the display's refresh rate with vsync, 120 Hz on ProMotion), keeping a CPU core busy. It now waits for the next 1/60 s slot after each frame, which saves CPU, heat and battery.
SHARK_MAXFPS=<n>sets a different cap;SHARK_MAXFPS=0removes it.tools/bench.shstill measures uncapped performance.
Upgrading
Pull this release and rebuild the runtime and app (no need to re-run Ghidra or recompile the game code):
tools/recomp_link.sh && tools/make_app.shAs before, this release contains no game files and no prebuilt app; see the README and the v1.0.0 notes for the full setup.