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Shark Tale v1.1.0

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@Howflet Howflet released this 26 Oct 04:53
· 6 commits to main since this release

What's new

  • 60 fps frame rate cap. The game used to render as fast as it could (140–290 fps in gameplay, or the display's refresh rate with vsync, 120 Hz on ProMotion), keeping a CPU core busy. It now waits for the next 1/60 s slot after each frame, which saves CPU, heat and battery.
  • SHARK_MAXFPS=<n> sets a different cap; SHARK_MAXFPS=0 removes it.
  • tools/bench.sh still measures uncapped performance.

Upgrading

Pull this release and rebuild the runtime and app (no need to re-run Ghidra or recompile the game code):

tools/recomp_link.sh && tools/make_app.sh

As before, this release contains no game files and no prebuilt app; see the README and the v1.0.0 notes for the full setup.