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Release 1.2.4 Notes:
Sprite Updates:
- Revamped hotbar UI elements Hearts, and Armour
- Added a conditional model atlas for Firework Rockets that use a unique sprite based on Flight Duration.
- Introduced a conditional model atlas for Firework Stars taken from Visuals 2.0 that gives the Firework Stars unique decorations based on the shape and if it has the effects twinkle and/or trail. (p.s. thank you so much, man. Ur the goat fr. I woulda never understood conditional models and made this one a success without lookin at ur rss pack ToT.)
- Replaced the penguin totem sprite with a proper Totem of Undying sprite. Also removed the "Totem of Slashkig" from en_us.json, completely removing the penguin totem. or did i?
- Added proper fallback models and sprites for Potions, Firework Rockets, and Ominous Bottles normally unobtainable in survival, i.e. obtainable only via commands (ex. firework rocket with flight duration 4+).
UI Updates:
- Introduced new and improved Smithing Table UI.
- Finally added unique Hearts for Hardcore mode.
- New and improved Shulker Box UI.
Hotfixes:
- Hunger effect affected hunger bars no longer use the vanilla container sprite.
- Fixed absolutely horrendous 1 stray pixel error in the Furnace UI.
- Fixed a few errors from 1.2.4+alpha1.1