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playtest-20210310
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143 commits
to master
since this release
First OpenKrush playtest.
The project is no longer a standalone remake, but a mod requiring a legal installation
Currently supported releases:
- KKND (English original CD)
- KKND Xtreme (Steam, GoG, English original CD)
General:
- Project renamed to avoid licensing issues
- Project is now a mod and requires a legal installation to avoid licensing issues
- A lot of under the hood engine updates
- Asset directories refactored and properly credited every asset
- Removed defunc kknd2 mod (will be re-implemented later using the new project setup)
Enhancements:
- Implemented recreations of all classic maps
- Turreted units can now target and shoot while driving
- Tanker logic rewritten for better experience
- Added new custom sprites for the barracks
- Added new custom sprites for the money generator buildings
- Implemented more realistic targeting points for buildings
- Implemented default building saboteur amounts
- Added new sound for rotary cannons
- Added new ui click sound
- Implemented kknd font
- Implemented fly sound for wasps
Fixes:
- Fixed a rare bug where tankers end in a frozen unresponsible state
- Fixed gort muzzle color
- Fixed units aiming behavior
- Fixed a crash when ordering stuff in fog covered areas
- Fixed a rare crash when loosing a building which is being researched
- Fixed sidebar orders when using the classic mouse controls
- Fixed a crash when ordering mechanics using the hotkey
- Fixed a rare crash involving flamethrower units
- Fixed music playing while videos are playing
- Fixed some sounds not properly looping