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playtest-20210310

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@IceReaper IceReaper released this 10 Mar 10:33
· 143 commits to master since this release

First OpenKrush playtest.

The project is no longer a standalone remake, but a mod requiring a legal installation
Currently supported releases:

  • KKND (English original CD)
  • KKND Xtreme (Steam, GoG, English original CD)

General:

  • Project renamed to avoid licensing issues
  • Project is now a mod and requires a legal installation to avoid licensing issues
  • A lot of under the hood engine updates
  • Asset directories refactored and properly credited every asset
  • Removed defunc kknd2 mod (will be re-implemented later using the new project setup)

Enhancements:

  • Implemented recreations of all classic maps
  • Turreted units can now target and shoot while driving
  • Tanker logic rewritten for better experience
  • Added new custom sprites for the barracks
  • Added new custom sprites for the money generator buildings
  • Implemented more realistic targeting points for buildings
  • Implemented default building saboteur amounts
  • Added new sound for rotary cannons
  • Added new ui click sound
  • Implemented kknd font
  • Implemented fly sound for wasps

Fixes:

  • Fixed a rare bug where tankers end in a frozen unresponsible state
  • Fixed gort muzzle color
  • Fixed units aiming behavior
  • Fixed a crash when ordering stuff in fog covered areas
  • Fixed a rare crash when loosing a building which is being researched
  • Fixed sidebar orders when using the classic mouse controls
  • Fixed a crash when ordering mechanics using the hotkey
  • Fixed a rare crash involving flamethrower units
  • Fixed music playing while videos are playing
  • Fixed some sounds not properly looping