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Releases: Ikersfletch/ExCameraDynamics

v 1.2.0

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@Ikersfletch Ikersfletch released this 01 Jun 00:58
  • Proper Motion Smoothing Compat courtesy of cruz (thank you!!)
  • Fixed an issue where the camera would get reset improperly on respawn
  • Fixed Level.ResetZoom not resetting the camera's position
  • Fixed a heap failure by deleting the hook completely
  • Added a setting to force the buffers to a specific size
  • Added a setting to disable/limit/expand off-grid rendering
  • Added more interop methods

v 1.1.2

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@Ikersfletch Ikersfletch released this 12 Oct 20:39
  • Added excam.z decal attribute
  • Added excam_render_chapter command
  • Attempt #1 at fixing an issue when resetting zoom
  • Attempt #1 at fixing a crash that occured if theo died while the player was using a watchtower
  • Removed my zoomout privileges
  • Restored touhoe's zoomout privileges

Don't relapse now, touhoe.
I know you think you need zoomout.
I know what zoomout meant to you.
But you're stronger now.
You can do this.

v 1.1.1

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@Ikersfletch Ikersfletch released this 28 Jul 18:37
  • All camera target triggers should work now :)
  • Attempt #2 at fixing parallax jitter

v.1.1.0

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@Ikersfletch Ikersfletch released this 19 Jul 22:48

-Updated to .net8

Added CameraDollyTrigger
--While the player remains in the trigger, it zooms from Zoom Start to Zoom End over Duration
--Resets once the player exits the trigger
--Otherwise works like a session slider zoom trigger

-Added CameraFrameTargetTrigger
--Works like a vanilla CameraTargetTrigger, but targets a CameraReferenceFrame via its easyKey parameter.

-Added Adjustable Watchtower
--Allows the player to manually zoom while using this watchtower within specified bounds.
--While using the watchtower, press up to zoom in and down to zoom out when 'holding grab'/'grab is toggled on'.

-Watchtowers & manual camera zoom should properly resize the buffers when needed

-All triggers are now categorized as camera triggers in Loenn

-Removed the baked offsets in CameraTargetTriggers
--The offset is no longer accounted for in evaluating the camera's final position

-The pixel grid is unlocked while actively zooming in/out to help reduce jitter
--The buffer is not sized differently because of this
--Once the zoom target is reached, the pixel grid re-aligns & locks itself again

-Attempt #1 at improving parallax jitter when actively zoomed in

-Modified Loenn names to match parity w/ vanilla

-Patched vanilla summit gems to work correctly
--I genuinely just missed them (I didn't know they flashed in the bg as well!!)
--Level.Flash() is working on my machine??? :(

-Added a few descriptions in Loenn

v 1.0.9

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@Ikersfletch Ikersfletch released this 01 Jun 07:09
ddcaf23
  • Fixed an issue where the camera would snap after leaving a watchtower
  • Made ZoomParallaxDepth and similar move more smoothly
  • Removed Touhoe's zoomout privileges

v 1.0.8

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@Ikersfletch Ikersfletch released this 18 Apr 21:09
dd32ff7
  • Fixed an issue with camera placement while transitioning
  • Camera viewport size should round up now

v 1.0.7

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@Ikersfletch Ikersfletch released this 21 Mar 21:20

-Spotlight Wipes should now be correct on level end
-Level_GetTriggerZoomAt now correctly calculates zoom.
-Zoom triggers should now be respected on area load
--> NOTE: There is a known case where this breaks, but I cannot reproduce it. Please DM me @LilacIsle if you have an issue with zoom when first loading into an area so I can maybe try reproducing the issue.

v 1.0.6

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@Ikersfletch Ikersfletch released this 18 Mar 02:39

-Added session slider versions of CameraZoomTrigger and CameraSnapTrigger.
-Buffers should resize with zoom whether or not the player is in control.
-Dialog commands now trim whitespaces.
-The spotlight when first entering a chapter should now properly center about the player.
-Parallax should fill the screen when zoomed in.

v 1.0.5

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@Ikersfletch Ikersfletch released this 19 Nov 02:01
  • CameraTargetTriggers and CameraAdvanceTargetTriggers should now work as expected by designers
  • Fixed an issue where restarting the chapter while the camera is zoomed out would retain that zoom

v 1.0.4

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@Ikersfletch Ikersfletch released this 14 Nov 00:36
  • Modified the behavior of adjacent CameraZoomTriggers to match CameraTargetTrigger
  • Potentially optimized?? (As a byproduct)