Skip to content

v.1.1.0

Choose a tag to compare

@Ikersfletch Ikersfletch released this 19 Jul 22:48
· 6 commits to main since this release

-Updated to .net8

Added CameraDollyTrigger
--While the player remains in the trigger, it zooms from Zoom Start to Zoom End over Duration
--Resets once the player exits the trigger
--Otherwise works like a session slider zoom trigger

-Added CameraFrameTargetTrigger
--Works like a vanilla CameraTargetTrigger, but targets a CameraReferenceFrame via its easyKey parameter.

-Added Adjustable Watchtower
--Allows the player to manually zoom while using this watchtower within specified bounds.
--While using the watchtower, press up to zoom in and down to zoom out when 'holding grab'/'grab is toggled on'.

-Watchtowers & manual camera zoom should properly resize the buffers when needed

-All triggers are now categorized as camera triggers in Loenn

-Removed the baked offsets in CameraTargetTriggers
--The offset is no longer accounted for in evaluating the camera's final position

-The pixel grid is unlocked while actively zooming in/out to help reduce jitter
--The buffer is not sized differently because of this
--Once the zoom target is reached, the pixel grid re-aligns & locks itself again

-Attempt #1 at improving parallax jitter when actively zoomed in

-Modified Loenn names to match parity w/ vanilla

-Patched vanilla summit gems to work correctly
--I genuinely just missed them (I didn't know they flashed in the bg as well!!)
--Level.Flash() is working on my machine??? :(

-Added a few descriptions in Loenn