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Spidy 0.6.0

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@github-actions github-actions released this 27 Oct 14:39
· 38 commits to main since this release

New in 0.6.0

  • A sharper city while you swing. Buildings beside you keep their detailed models (a cone around your head picks them, not the left eye's view), so they stop popping from blurry to sharp as you turn to them. Textures get up to twice the game's budget on cards with room.
  • EYE AIM (experimental, off by default): on a headset that tracks your eyes (Quest Pro, Varjo, Pimax Crystal...), web balls and zips go where you look. Quest Pro on Virtual Desktop: switch on its eye tracking forwarding.
  • Wall-running animations, CONTROLLED FLIPS and COMBAT VISUALS by adrian.gzz. CONTROLLED FLIPS: A in the air, then the left stick flips you; A again lands you upright. COMBAT VISUALS off hides punch arrows, target circles and hit effects (Spider-Sense stays).
  • FLIPS is on the right stick in the air: let go to hold the angle, A turns you upright. A drifting left stick no longer flips you.
  • Calibration shows your height, and asks you to check the headset's floor when the numbers can't be right.
  • Copy for Discord in the launcher: your PC and last session, for a help post.
  • Linux: the phone's screen shows under Proton, and VR settings carry to the next session (dasvors).

Fixed

  • The Ground Strike no longer slams you down mid-swing: it needs an enemy near you.
  • "Native eye presentation stalled" and crashes just after START VR on PCs running many programs (found by LOST_INVAD3).
  • "Spidy from another folder" when Spidy's folder has Hebrew, Cyrillic or other non-English letters.
  • An empty saved-settings file (PC off mid-write) no longer stops every start.
  • The phone: the back pocket no longer turns away when you look at it, and a hand the headset loses behind you still counts.

Extract the zip anywhere you can write and start Spidy Launcher.exe. Its README.txt covers setup, controls and fixes.

Needs Marvel's Spider-Man Remastered on Steam (the launcher checks the game build) and a PC VR headset with an OpenXR runtime.

SHA-256 of Spidy-0.6.0-win64.zip: ea730a204939b03c0c2aebba985e87d7d0e6f4efac7d258447f4717966d58e7b

Changes since v0.5.0

  • The release announcement sends problems to #spidy-bugs, not the archived help forum
  • Add support for eye tracking and streaming data in VR
  • The phone's pocket stays put when you look at it, and the report says why a draw failed
  • Review corrections to #34: combat visuals on by default, vents and maxChoices as main had them
  • Fixes from the players' 0.5.0 reports: no Ground Strike mid-swing, no hook-freeze stall, Hebrew folders, the pocket
  • Linux: the phone's screen shows under Proton, and VR settings carry to the next session (#33)
  • Improve wall crawling and add controlled flips and combat visual options
  • Release workflow announces a new release on Discord
  • Copy for Discord: the launcher copies a summary of the PC and the last session