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Releases
Version 1.0.24
Version 1.0.23
1.0.21 -> fixed: CpuInfL and CpuInfS shows shield level bar in red at most levels
1.0.22 -> fixed: CsRoot.Move no longer needs max value per container -> removed pre divider
1.0.23 -> added: The font size parameter of all Cpu's now considers floating point values
Version 1.0.20
1.0.16 -> fixed: Settings table lines without values terminate recognition of following keys
1.0.17 -> changed: CpuInfBay reduced information overkill per vessel to essential infos, sizeclass added, fits better on displays if many vessels docked
1.0.18 -> changed: CpuCvrSrt now only uses SafetyStock Container to fill the tanks, not all containers (performance issue on structures with much containers)
1.0.19 -> changed: CpuInfS replaced structure damage bar with shield level bar
1.0.20 -> added: CpuInfL added shield level bar and power level bar
Version 1.0.15
changed: CpuCvrSrt and CpuCvrFll: SafetyStockEquip tag removed, function fully transfered to generic SafetyStock tags
added: ItemStructureTree.ecf some missing item id's from newer items added
fixed: CpuCvrSrt not listing missing items from SafetyStock containers
fixed: Missing item count calculation summarizes wrong on container names with more then one physical container
fixed: CpuCvrFll shows the wrong localized name for the wireless connection block
Version 1.0.14
Recompilation for EmpyrionScipting change to fix "Get_Id" not found error message in some scripts.
Version 1.0.13
Recompilation for EmpyrionScipting 8.0.1
Version 1.0.12
- ItemStructureTree.ecf update due to game block id rearrangement.
- Little fix for a more robust file parsing.
Version 1.0.11
1.0.8 -> fixed: generic device state displays sometimes overlapping with next display column
1.0.9 -> adding: CpuCvrSrt - information display now shows additional new information about resupply progress
1.0.10 -> fixed: ItemStructureTree.ecf some missing item id's added
1.0.11 -> fixed: CpuCvrFll not taking different requests of the same item into account
Version 1.0.7
1.0.6 -> fixed: a few little display issues
1.0.7 -> adding: ItemStructureTree.ecf - ItemGroup "Armor" and "DecosMulti" added + some missing item id's added
Version 1.0.5
fixed: CpuInfHll overloads at huge structures -> Calculations split at huge structures implemented