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ModuleModo 0.14.0

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@Ivanou-Dzmitry Ivanou-Dzmitry released this 26 Oct 14:57
· 16 commits to main since this release

Entrance modules, plinth and cornice, corners and bay windows.

New

  • Entrance: one to three doors on a threshold with a porch slab (it stands on the ground, so no bottom face) and an optional canopy. Buttons: Entrance: Door + Porch, Entrance: Porch + Canopy, Entrance: 2 Doors.
  • Door with a threshold: Door Wall now has a threshold (Door Step), not a niche open to the floor. Door Step = 0 keeps the old behaviour.
  • Plinth and cornice for any module: full-width rectangles extruded out of the wall, open at the sides so neighbouring modules continue them. The plinth keeps its bottom face for upper floors.
  • Outer corner and inner corner: two window walls (windows on both walls or on one) with the plinth and cornice mitred along one diagonal, no extra vertices.
  • Bay windows: splayed and box, windows on the front and on the sides.
  • Full-height bay: takes the whole module with no wall, top or bottom, so floors stack and weld together. Takes a plinth for the ground floor and a cornice for the top one.

Fixed

  • Mirroring now affects only the wall being built, so several walls can live in one mesh.

Docs

The manual now covers every button and the defaults of all modules.

23 buttons in the ModuleModo panel, all tweakable in the redo panel (F9).