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Hi Everyone,
I had a little bit of downtime after my winter term ended so I used it to optimize SCM.
The massive FPS gains make the gameplay experience much more enjoyable.
I also shrunk the zerglings a bit since they seemed a little large looking back lol.
Let me know if any issues arise.
SCMv1.81 Changelog
-Added invert mouselook options
-Scaled down zergling size by 20%
-Removed random wandering behaviour from AI not engaged with player
-Fixed bad bullet collision on lampposts on map E1M2
-Switched global lighting from lumen -> none
-Switched reflections from lumen -> screen space
-Disabled motion blur
-Refactored much of the core game code
-Moved AI behaviour from blueprints to cpp
-Optimized shaders through use of material instances
-Reduced various texture sizes
-Overhauled collision to be less wasteful
-Implemented particle system pooling and tweaked systems to be more performant