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Alpha test build. You need your own USA SLUS-01040 disc image and FFmpeg.
What's new
- CHD discs: you can now select a
.chdof your disc. It must decompress to exactly the supported disc, and verifying it takes a few seconds longer before each Play. - File names no longer matter: you can select the
.bindirectly, with no CUE. If you renamed your files and the CUE still names the old BIN, the launcher finds the BIN beside it. The disc is still checked in full, so a different or modified image is still rejected. - First-time setup with more FFmpeg builds (#254):
Asset conversion did not complete: MOV/TITLE.STRmeant the selected FFmpeg could not convert the intro movie. Your disc was fine. Setup now useslibaom-av1when a build does not havelibsvtav1, which takes a little longer. A build with neither is refused before setup starts, and the error says which FFmpeg it was. - Setup log: it now keeps the output of every setup step, including FFmpeg's own errors. Before, each step overwrote the last.
Gyan's "essentials" FFmpeg is the build that caused #254. It should work now, but we tested this with a different FFmpeg version made to behave the same way. If setup fails with it, tell us and use Install with winget, a Gyan "full" build or a BtbN build instead.
Updating to this version
If you have 0.0.9 or 0.0.10, the launcher offers this update when it opens, or when you press Check for updates. Choose Yes and it installs the update and restarts. Your saves, settings and prepared game files are kept.
If you have 0.0.8 or earlier, update by hand once: extract this ZIP into a new folder and run Start-Game.cmd. Your saves, settings and prepared assets are stored outside the game folder, so they carry over.
This update adds a new file, chdr.dll. If the update does not work, extract this ZIP by hand instead and tell us what happened.
Reporting a crash
Open an issue and describe:
- The room name
- Any enemies nearby
- Any spell or action that may have caused it
Please don't attach disc images, extracted game files or captures.
Download check
These builds are not code-signed, so Windows or antivirus software may warn about them.
SHA-256 of VS-NativePort-0.0.11-win-x64.zip:
2A5E1861C92CCBF12D63141D1A754C1CA404E9151480A414552BBD23FC68E4D5