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Optimize bone UBO uploads (JKSunny )
Optimize indirect draw command uploads (JKSunny )
Optimize surface sprites indirect draw command uploads #5 (JKSunny )
Introduce shared C/GLSL shader header (JKSunny )
Centralize shared C/GLSL shader structs (JKSunny )
Move entity UBO struct to shared C/GLSL header (JKSunny )
Move camera, bones and global UBO structs to shared C/GLSL header (JKSunny )
Centralize common GLSL helpers into shared includes (JKSunny )
Move VBO surface sprite SSBO struct to shared C/GLSL header (JKSunny )
Move renderpass creation to vk_renderpass.cpp and avoid shared mutable state #66 (JKSunny )
Use named indices for post-processing pipelines #70 (JKSunny )
Add pipeline destruction helper #71 (JKSunny )
Add attachment destruction helper #71 (JKSunny )
Add renderpass destruction helper #71 (JKSunny )
Add framebuffer destruction helper #71 (JKSunny )
Parse CGEN_VERTEX and add defines for colorGen_t in color.glsl #3 (JKSunny )
Hash model cache and cache Ghoul2 pointers per frame (JKSunny )
Use main framebuffer for post refraction extract (JKSunny )
8a35756 : Invalidate Ghoul2 pointer cache on resets (JKSunny)
0de2d0f : Merge remote-tracking branch 'EternalJK/openjk-dev' (JKSunny)
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