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MOJO! Recomp v1.1.0

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@github-actions github-actions released this 14 Nov 09:16

MOJO! Recomp v1.1.0 - Windows x64 portable builder

Make eligible full-page framebuffer/depth clears cheaper while preserving their
exact graphics-memory result. Other draws retain the existing renderer. Also
remove repeated division from power-of-two graphics and VU queue offsets;
ordering, synchronization, simulation timing and floating-point behavior remain
unchanged. Existing camera and 2D artwork options carry forward.

Three alternating-order comparisons against rc.7 on Windows 11, Core i5-11400,
RTX 3060 Ti, 32 GB RAM, D3D12, High resolution, Upscale 2D On:

Measurement rc.7 v1.1.0
Normal-speed windowed FPS 60.05 60.07
Process CPU ms/frame in normal play 7.008 6.755
Uncapped single-threaded headless frames/s 134.41 153.85
Sampled GPU kernel ms/frame, headless profiling 7.314 7.068

The uncapped headless test measured 14.5% higher throughput on this PC.
Normal-play process CPU time/frame fell about 3.6%. These are separate
measurements: headless throughput is not a normal gameplay FPS promise. Players
already at 60 FPS should expect approximately 0% additional FPS. There is no
supported percentage estimate for most PCs from this single host and scene.
Normal play keeps its limiter. See methods and limitations.

Automated qualification:

  • All 2,658 checkpoints matched across a 39,871-frame replay of an owner-recorded
    session on the multithreaded candidate.
  • Boot replay: all 206 checkpoints and byte-identical audio matched in single-
    and multithreaded paths, for both upgraded and fresh standalone builds.
  • All 32 compared movement-frame pairs matched rc.7 across four rendering scales
    with 2D upscaling off/on, independently for both builds.
  • 96 synthetic whole-VRAM GPU comparisons matched; 433 native guard/parameter
    cases and 65,536 blend identities passed, along with queue and camera tests.
  • Fresh standalone ISO setup and a RecompLauncher Level 3 headless CHD upgrade
    both built locally. Each installation passed a 3,100-frame standalone smoke
    test. Upgrade preserved all 16 protected files and the previous native runtime.
  • The unchanged launcher manifest passed the official SDK schema. The final
    upgraded executable matched the regression-tested candidate after normalizing
    only link timestamps; the fresh build was checked functionally, not claimed
    byte-for-byte identical.

The owner completed the requested approximately five-minute normal-speed
playtest of this final candidate and reported no issues noticed. This is a
human report, separate from the automated checks.
This is the first stable release for the supported USA disc and documented
Windows configuration.

This portable ZIP contains a builder and licensed helpers, not the game.
Supply your own MOJO! USA PS2 disc, SLUS_207.41, SYSTEM.CNF VER 1.02, with
normalized ISO SHA-256
bcfba449a662cc898868317c4bc415e9a2084a53ae8b92b7a4a19efbaa54f3c5.
ISO, CUE with its matching BIN, and lossless single-track CD CHD are accepted.
Other regions, Xbox copies and modified/unverified revisions are unsupported.

Extract MOJO-Recomp-v1.1.0-Windows-x64.zip into a writable folder and run
MOJO.exe, or install through RecompLauncher. Initial setup downloads verified
open-source tools and compiles using your disc; the game executable is never
shipped. Both installation paths use the same builder and preserve userdata.
Back up userdata before updating. No separate EXE installer is needed.
First setup depends on the upstream tool hosts. BusyBox's host has intermittently
returned HTTP 403 or timed out; retry setup when it is reachable. Cached tools
are reused. Release packaging now omits this tool, which it does not need.

Windows 11/NVIDIA is the tested configuration. Broader hardware coverage, a
full game playthrough and real progression-save/restart qualification remain
open; see docs/COMPATIBILITY.md. The unreleased v1.0.0 work was held and folded
into this update; rc.7 remains the previous published version.

MOJO! Recomp v1.0.0-rc.7

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@github-actions github-actions released this 12 Nov 06:51

MOJO! Recomp 1.0.0-rc.7 — Windows x64 portable builder

Upscale 2D now covers the MOJO! title splash, intro video, corner logo and
other palette-based menu and HUD graphics. Choose Enhanced gameplay resolution
or higher, turn on Upscale 2D in F1 or Upscale 2D artwork in RecompLauncher's
Game Settings, and restart. The option defaults to Off and carries forward your
previous Upscale HUD choice. Original and reconstructed artwork stay on your PC.

This archive contains a builder and open-source helper tools, not the game.
Supply your own MOJO! USA PlayStation 2 disc, SLUS_207.41, SYSTEM.CNF VER 1.02.
Only the exact normalized ISO SHA-256
bcfba449a662cc898868317c4bc415e9a2084a53ae8b92b7a4a19efbaa54f3c5
is supported. ISO, BIN/CUE and lossless single-track CD CHD are accepted.
Other regions, Xbox copies and modified discs are not supported.

Extract the ZIP into a writable folder and run MOJO.exe, then select your disc.
Initial setup downloads verified open-source compiler/runtime dependencies and
builds locally. RecompLauncher is optional and calls the same Level 3 prepare
interface. For CUE/BIN, select the CUE and keep its matching BIN beside it.
See README.md and docs/VALIDATION.md for installation and test results.

Updating preserves userdata, including saves, settings and the supplied disc copy.
Back it up first. No generated game executable or proprietary assets are included.
This is a release candidate. A full playthrough and broader hardware coverage
remain open.

MOJO! Recomp v1.0.0-rc.6

Pre-release

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@github-actions github-actions released this 12 Nov 06:06

MOJO! Recomp 1.0.0-rc.6 — Windows x64 portable builder

Upscale HUD now reconstructs higher-resolution texels from your disc's HUD
textures as the game draws them. The timer, labels, and icons keep their original
dimensions. Choose Enhanced gameplay resolution or higher, enable Upscale HUD
in F1 or RecompLauncher's Game Settings, and restart. The option defaults to Off.
Both the original and reconstructed artwork stay on your computer.

This archive contains a builder and open-source helper tools, not the game.
Supply your own MOJO! USA PlayStation 2 disc, SLUS_207.41, SYSTEM.CNF VER 1.02.
Only the exact normalized ISO SHA-256
bcfba449a662cc898868317c4bc415e9a2084a53ae8b92b7a4a19efbaa54f3c5
is supported. ISO, BIN/CUE and lossless single-track CD CHD are accepted.
Other regions, Xbox copies and modified discs are not supported.

Extract the ZIP into a writable folder and run MOJO.exe, then select your disc.
Initial setup downloads verified open-source compiler/runtime dependencies and
builds locally. RecompLauncher is optional and calls the same Level 3 prepare
interface. For CUE/BIN, select the CUE and keep its matching BIN beside it.
See README.md and docs/VALIDATION.md for installation and test results.

Updating preserves userdata, including saves, settings and the supplied disc copy.
Back it up first. No generated game executable or proprietary assets are included.
This is a release candidate. A full playthrough and broader hardware coverage
remain open.

MOJO! Recomp v1.0.0-rc.5

Pre-release

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@github-actions github-actions released this 12 Nov 05:33

MOJO! Recomp 1.0.0-rc.5 — Windows x64 portable builder

Upscale HUD is available in F1 and RecompLauncher's Game Settings. Choose
Enhanced gameplay resolution or higher, enable Upscale HUD, and restart the
game. It refines HUD text and icon edges at their existing size. The original
HUD is the default.

This archive contains a builder and open-source helper tools, not the game.
Supply your own MOJO! USA PlayStation 2 disc, SLUS_207.41, SYSTEM.CNF VER 1.02.
Only the exact normalized ISO SHA-256
bcfba449a662cc898868317c4bc415e9a2084a53ae8b92b7a4a19efbaa54f3c5
is supported. ISO, BIN/CUE and lossless single-track CD CHD are accepted.
Other regions, Xbox copies and modified discs are not supported.

Extract the ZIP into a writable folder and run MOJO.exe, then select your disc.
Initial setup downloads verified open-source compiler/runtime dependencies and
builds locally. RecompLauncher is optional and calls the same Level 3 prepare
interface. For CUE/BIN, select the CUE and keep its matching BIN beside it.
See README.md and docs/VALIDATION.md for installation and test results.

Updating preserves userdata, including saves, settings and the supplied disc copy.
Back it up first. No generated game executable or proprietary assets are included.
This is a release candidate. A full playthrough and broader hardware coverage
remain open.

MOJO! Recomp v1.0.0-rc.4

Pre-release

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@github-actions github-actions released this 12 Nov 04:52

MOJO! Recomp 1.0.0-rc.4 — Windows x64 portable builder

RecompLauncher setup now passes CUE/BIN and CHD to the builder for exact disc
validation. For CUE/BIN, select the CUE and keep its matching BIN beside it.
The native gameplay pipeline and independent F1 camera controls are the same as
rc.3.

This archive contains a builder and open-source helper tools, not the game.
Supply your own MOJO! USA PlayStation 2 disc, SLUS_207.41, SYSTEM.CNF VER 1.02.
Only the exact normalized ISO SHA-256
bcfba449a662cc898868317c4bc415e9a2084a53ae8b92b7a4a19efbaa54f3c5
is supported. ISO, BIN/CUE and lossless single-track CD CHD are accepted.
Other regions, Xbox copies and modified discs are not supported.

Extract the ZIP into a writable folder and run MOJO.exe, then select your disc.
Initial setup downloads verified open-source compiler/runtime dependencies and
builds locally. RecompLauncher is optional and calls the same Level 3 prepare
interface. Desktop GitHub install, automatic ISO setup and Play were verified
with rc.3. CUE/BIN setup and Play passed with the corrected manifest in the
same test installation. See README.md and docs/VALIDATION.md for details.

Updating preserves userdata, including saves, settings and the supplied disc copy.
Back it up first. No generated game executable or proprietary assets are included.
This is a release candidate. A full playthrough and broader hardware coverage
remain open.

MOJO! Recomp v1.0.0-rc.3

Pre-release

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@github-actions github-actions released this 12 Nov 04:03

MOJO! Recomp 1.0.0-rc.3 — Windows x64 portable builder

Adds independent F1 → Invert right stick X and Invert right stick Y
toggles, one below the other. Each applies immediately and persists across restarts.
Ball movement remains unchanged. Off preserves that axis's original controls.

This archive contains a builder and open-source helper tools, not the game.
Supply your own MOJO! USA PlayStation 2 disc, SLUS_207.41, SYSTEM.CNF VER 1.02.
Only the exact normalized ISO SHA-256
bcfba449a662cc898868317c4bc415e9a2084a53ae8b92b7a4a19efbaa54f3c5
is supported. ISO, BIN/CUE and lossless single-track CD CHD are accepted.
Other regions, Xbox copies and modified discs are not supported.

Extract the ZIP into a writable folder and run MOJO.exe, then select your disc.
Initial setup downloads verified open-source compiler/runtime dependencies and
builds locally. RecompLauncher is optional and calls the same Level 3 prepare
interface. See README.md and docs/VALIDATION.md for installation and actual test scope.

Updating preserves userdata, including saves, settings and the supplied disc copy.
Back it up first. No generated game executable or proprietary assets are included.
This is a release candidate: a full playthrough, broader hardware coverage and
desktop RecompLauncher qualification remain documented validation work.

MOJO! Recomp v1.0.0-rc.1

Pre-release

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@github-actions github-actions released this 12 Nov 03:30

MOJO! Recomp 1.0.0-rc.1 — Windows x64 portable builder

This archive contains a builder and open-source helper tools, not the game.
Supply your own MOJO! USA PlayStation 2 disc, SLUS_207.41, SYSTEM.CNF VER 1.02.
Only the exact normalized ISO SHA-256
bcfba449a662cc898868317c4bc415e9a2084a53ae8b92b7a4a19efbaa54f3c5
is supported. ISO, BIN/CUE and lossless single-track CD CHD are accepted.
Other regions, Xbox copies and modified discs are not supported.

Extract the ZIP into a writable folder and run MOJO.exe, then select your disc.
Initial setup downloads verified open-source compiler/runtime dependencies and
builds locally. RecompLauncher is optional and calls the same Level 3 prepare
interface. See README.md and docs/VALIDATION.md for installation and actual test scope.

Updating preserves userdata, including saves, settings and the supplied disc copy.
Back it up first. No generated game executable or proprietary assets are included.
This is a release candidate: a full playthrough, broader hardware coverage and
desktop RecompLauncher qualification remain documented validation work.