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Modular Roleplaying Framework Beta

This project is an attempt to build my modular tabletop roleplaying framework as a web app and a mobile app for playtesting purposes in the Beta stage of development. Below I have detailed the overall structure and tools that I am using.

Current State

I have a very basic frontend UI in bases/web that uses kee-frame and re-frame to determine which views to display based on the url as well as which data to query from the database for that url. If the user navigates to a url, it makes an http request to the backend server in order to populate the app state. The backend server has a simple interface for returning all of the creatures in the database which the frontend uses to populate some basic character desriptions.

Next Goals:

  • Build out content for character sheets
  • Figure out how to handle all of the state with Mount so that I can have hotloading
  • Figure out how to use the cli commands to connect to the database, create a server, and compile the clojurescript

Project Structure

Backend (Clojure)

This project is pretty much Clojure all the way down. I'm using Datomic for the database, Clojure for all of the backend logic, and Clojurescript for all of the frontend pieces.

Architecture (Polylith)

Need to learn how this works and if it makes sense for this project.

Interactive Development (MountPortal)

Mount manages the application state in a lot of different ways for dev and testing. Portal is just a beefed up REPL and I think I can get it working through Polylith.

Security (Watson)

I think this mostly just works out of the box. Might need other tools in addition.

Database (Datomic)

Still just learning the basics of Datomic, but it’s starting to make sense.

Server & Routing (Pedestal)

Pedestal is built by Cognitect, so I am going to learn it since I was having a hard time deciding which Server/Routing stuff I wanted to use and everything else is as Clojure-y as it can get.

Authentication (Buddy)

This is tentative since I’m not sure how I’ll do authentication or how important it will be for the beta.

Payment (Clj-Stripe)

I don’t know how this works, but it looks pretty straightforward and it’s not a priority right now. I probably won't even implement this in the beta.

Frontend (Clojurescript)

This is similar to Clojure except it compiles to Javascript instead of Java.

State Management (Kee-frame Re-frame)

This is a really good combo for a state management framework for Clojure frontend.

React (Reagent)

Reagent makes it easy to use hiccup in Clojurescript.

CSS (Garden)

Similar to Reagent, except it is used to represent CSS in Clojurescript data structures.

Interop (Transit-cljs)

This could be good for exporting json/edn/other data files if I want to interop with sites like Alchemy RPG or Roll20.

Local Instances (Datascript)

I have to look into this some more, but it could potentially be a good way to use the application offline.

Examples

https://github.com/milgra/tutorials/blob/master/full-stack-web-development-with-clojure-and-datomic.md

https://gitlab.com/lambdatronic/clojure-webapp-template

https://github.com/aliaksandr-s/prototyping-with-clojure

https://github.com/learnuidev/grok (datomic backend)

https://github.com/schnaq/cljs-re-frame-full-stack

https://day8.github.io/re-frame/External-Resources/#examples-and-applications-using-re-frame

https://github.com/sweet-tooth-clojure/character-sheet-example

https://github.com/seancorfield/usermanager-example/tree/polylith

https://github.com/furkan3ayraktar/clojure-polylith-realworld-example-app

https://github.com/DavidVujic/polylith-experiments

Notes

Polylith Architecture Planning

My current understanding is Components consist of a core piece of functionality and an interface for utilizing that functionality. Bases consist of a collection of Bases and a valid selection of Components to be used by those bases and a public interface for interacting with that underlying functionality from the outside world. This could be an API, a CLI tool, a mobile app, a web app, etc. Projects are a collection of usually one base and multiple components and a build script that defines what deployable artifact is being created, like an uberjar, lambda function, REST API, library, tool, etc.

The tricky thing right now is that polylith isn't built with clojurescript in mind, so I am trying to figure out how I'm going to implement the frontend in the polylith context. Right now, I have the bases/web which has an alias in its deps.edn for compiling the clojurescript code found in src/beta/web/main.cljs. This can be run in the cljs browser repl and it displays the reagent hiccup as html.

Tentative Application Structure

Components:

  • database
  • server
  • creature
  • other game-concept components (dice, worlds, resources, etc.)

Bases:

  • web
  • mobile
  • api
  • fitbit

Projects:

  • dice-roller
  • character-sheet (I will probably start with this)
  • rulebook
  • world

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