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v2.6.4 — 46 playtest fixes (round 5)

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@JacobStephens2 JacobStephens2 released this 18 Apr 22:15
· 374 commits to main since this release
cc8e089

46 of 66 playtest items resolved. 3 more fixes in this release:

  • Easy Sokoban harder — "First Push" level now has wall obstacles that require routing around them (was straight-line push).
  • Brawl hitbox wider — attack range 52→62, arc 144°→180° (full semicircle). Hits feel more forgiving.
  • Dialogue text raised — textbox moved from bottom:0 to bottom:50px so the player can tap the bottom corners without obscuring the text.

The remaining 20 items are larger features requiring new content:

  • Unique cat recruitment scenes (5 different narrative scripts)
  • Group conversations for partial rosters (2-3 new dialogue sets)
  • Bengal intro with portrait dialogue
  • Building-locked jobs (mapping all 35 jobs to buildings)
  • Animated room details + weather effects
  • Rooftop enemies
  • Chase movement refinement
  • Lean-to back button blank view fix
  • Cat movement before interactions (carpenter, other cats)
  • Town scene player = unworked cat
  • Room scene cat click → bond moment
  • Cat control switching in room view
  • Wish fulfillment interaction
  • Bond scenes for all cat pairs
  • Merchant interaction rework
  • Shadow-aligned lucrative jobs
  • Furniture unlock progression
  • More brawl enemy types
  • Chase through-rat collision fix

Questions and answers are tracked in claude-questions.md.

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