Repository navigation
v2.6.4 — 46 playtest fixes (round 5)
46 of 66 playtest items resolved. 3 more fixes in this release:
- Easy Sokoban harder — "First Push" level now has wall obstacles that require routing around them (was straight-line push).
- Brawl hitbox wider — attack range 52→62, arc 144°→180° (full semicircle). Hits feel more forgiving.
- Dialogue text raised — textbox moved from bottom:0 to bottom:50px so the player can tap the bottom corners without obscuring the text.
The remaining 20 items are larger features requiring new content:
- Unique cat recruitment scenes (5 different narrative scripts)
- Group conversations for partial rosters (2-3 new dialogue sets)
- Bengal intro with portrait dialogue
- Building-locked jobs (mapping all 35 jobs to buildings)
- Animated room details + weather effects
- Rooftop enemies
- Chase movement refinement
- Lean-to back button blank view fix
- Cat movement before interactions (carpenter, other cats)
- Town scene player = unworked cat
- Room scene cat click → bond moment
- Cat control switching in room view
- Wish fulfillment interaction
- Bond scenes for all cat pairs
- Merchant interaction rework
- Shadow-aligned lucrative jobs
- Furniture unlock progression
- More brawl enemy types
- Chase through-rat collision fix
Questions and answers are tracked in claude-questions.md.
🤖 Generated with Claude Code