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v3.3.0
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Added
Entity Stats
Entities can own stats, set on a Stats tab in the entity panel in Advanced mode
Stats now go in groups on the Stats tab and on each entity's Stats tab
The Stats tab shows a node for each entity that owns stats, and Blueprints give one stat to many entities
An entity's own traits and trait links now change its own stats, in the World Editor and in play
An entity stat's Body Sliders now shape that entity's own 3D model in play
Library characters keep their stats on a character card, and the library editor has a Stats tab
Stat code now reads and writes any stat, and owner holds the entity that owns the stat
Stat code tools now follow owner and writes to any stat: the editor, Test Code, Issues, renames and the guide
Entity stats change during play: regen and both code boxes run each turn for every entity, present or not
The Stats tab shows the selected entity's stats under yours, with a picker at the top
Your played entity's stats now join yours in the stat panel, the AI's stat updates and the Stats chip
The AI now updates every entity's stats with yours, in blocks for your persona, each entity and global stats
A refused stat request falls back to stat-change lines in your preset's style, updating your persona's and loose stats only
The Entities chip sends each present entity's stats, in their groups, to the AI
Code Hover Cards
Hovering a name in stat code, a Tool script or the template editor now shows a card that explains it
The Variable menu and the Tool script reference now state whether each field is writable or read-only
Press Ctrl+K Ctrl+I in a code box to open the card for the name at the caret
A stat's hover card in stat code now shows its range, start value, regen, owner and who sees it
Hovering a declared name or template slot in the code editor now shows a card
Hover cards in stat code now show a trait's requirements and effects, and a placeholder's values and weights
A hover card in a stat's code now has Open, which jumps to the item in the World Editor
A code error with a near name now offers a fix, such as Change to Health for stats.Helth
A hover card on self, stats, clock and the other code globals now has Read in the Guide
Hover cards in stat code now have Find All Uses, listing every line that uses that exact item
Hover cards on persona and Blueprint owner names now show the item each reached entity holds
Formaquestion
The Formaquestion Search tab finds guide sections by meaning while Semantic Search is on
A card on the first open of Formaquestion offers Semantic Search, with Turn On and No Thanks
Formaquestion's search now finds partial words and words with typos, on the Search tab and in Ask
You can now read the Guide full screen from the help window
You can now open the wiki from the help window, on the page and heading you're reading
The Guide reader has Back and Forward buttons in Wide View and the full-screen Guide
The Formaquestion wiki page now covers Open Guide, Open Wiki, Back and Forward, and the Semantic Search card
Global Scope Split
The Traits and Stats tabs now list global traits and stats under a Global heading
The trait editor now lets any entity's trait change a global stat, played or not
A trait requirement that names a global trait, group or stat now checks global scope from any owner's trait
The AI now reads global traits and stats under Global headings, before your persona's block
World, character and library files now store a trait stat row's target as global
The wiki and help window now say global stats, global traits and persona stats
Persona
A chip's Header can now hold the Player Name built-in, in every format
The AI's notes now list your persona's own stats inside its block, and your world's global stats under Global Stats
Under Staged thinking, each character now plans its turn with its own stats in view
The Test Bench's AI Context tab now lists a Persona block, before Stats and Traits
Stat Code
A stat code bound write sets the number, and traits and the AI move it from there
A new Dice Roll With Consequences template rolls a d20, pins a placeholder, and changes two other stats
A stat's code now keeps a value above its old max when other code or a trait raises that max
Stat Conditions
The Availability tab can gate a trait on a stat, such as Rage >= 80
Stat-gated traits turn off and return in play as their stat crosses the threshold
Test Bench warns when a trait requires a stat it changes, or a percent of a stat with no range
Visibility Rules
Each gallery image now has a cog that sets its Visibility rule
An entity's image in play now follows its Visibility rules as the story changes
Test Bench warns when a Visibility rule names something missing or every image of an entity can hide
The wiki and help window now explain Visibility rules and stat Conditions
The World Editor now says Owner, not Bearer, for the entity or dictionary that holds a trait, stat or placeholder
Selecting a placed chip now opens Chip Options, a dialog that shows what the AI reads as you pick
The AI now updates your stats with fewer wrong-direction and made-up changes
The World Editor's Content group now lists Entities first and Stats last
A new Time Per Turn setting sets the story time each turn adds while Measured Clock is off
The stat panel's Regen field now takes a unit, so a stat can regen 1 per day
A new Autosaves Kept setting keeps the last few autosaves for each world, named by turn
Four bundled worlds now show placeholder ownership on the World Editor's Placeholders tab
The Tool script's Variable menu now works like stat code's, one level at a time down to a field
Fixed
The placeholder and tag suggestion lists of an editor field no longer cover the help window
The in-game Map no longer shows Connection travel hints, only the lines
Loading a save in game no longer shows stat changes from the turn before the load
A dictionary entry's Whole Words checkbox now works with Regex keywords
The World Editor refuses a drag into Blueprints while something still reads the trait or stat
A click or Escape in the help window no longer closes a menu, popover, list or dialog below it
Regenerate Memory and a character's Regenerate wait for background passes, with a spinner you can cancel
An image request that can't reach the image server now names the server and what to check
The World Editor's Auto Save setting is now Autosave, the name the game's saves use
Code completion now lists members after chains with spaces or ?., and nothing in comments
Escape in a code box inside a dialog now closes only the completion list
A prompt routed to an endpoint now uses that endpoint's detected context window in game
Community Creations thumbnails now show in browsers that can't cache them, such as Safari
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