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Releases: JakeJamesDev/formamorph

3.5.2

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@github-actions github-actions released this 29 Oct 19:05

Fixed

  • The built-in engine starts and finds your graphics card in the Linux desktop app
  • The world library no longer goes empty when the browser can't read one world

3.5.1

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@github-actions github-actions released this 28 Oct 13:59

Added

  • Mascots
    • Publish a custom Mascot from the Mascot tab to share it in Community Creations
    • Community Creations has a Mascots section, and you can download a Mascot as your own
    • The Mascot tab lists Supporter Mascots, which Patreon Supporters install and select in one step
  • The Publish dialog selects the listing your copy is linked to, so publishing again updates it
  • Feedback bugs and suggestions show Pending Release when the change is done but not yet in an update

Fixed

  • Saving a world works again after the browser closes its storage connection

3.5.0

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@github-actions github-actions released this 27 Oct 15:56

Added

  • The seven bundled worlds are about twice as big, and every location and entity has art
  • Entity Avatars
    • A world holds several Avatars in its Media tab, and each world entity picks one in its Avatar dropdown
    • Mark one library Avatar as your default from its tile menu, and User's Default shows it
    • Library entities pick an Avatar from your Avatar library, and a library persona shows it while you play
    • Enter World shows the avatar step when the persona you pick has an Avatar
    • In play, one entity view shows each entity's Avatar, 3D model or image, and replaces the separate Avatar tab
    • Exported character cards and published entities carry the entity's Avatar, and importing one adds it to your Avatar library
    • The World Editor's Import Entity adds a card's Avatar to your library only when you confirm the import
    • A library entity's Avatar dropdown shows Missing Avatar when its Avatar isn't on this device, as the link review does
    • Each Avatar in the World Overview has a Preview button that shows it in 3D, with Export
  • Local Model
    • Unified KV Cache is on by default, so parallel requests share one context
    • K Cache Type, V Cache Type and KV Cache in RAM give you more control over the context's memory
    • Local vision models see the images in your story when their projector sits beside the model
    • Context Overflow chooses what happens when a story is longer than Context Size
    • World Tools work on the desktop engine, and the model reads each Tool's result before it answers
  • Media Tab
    • The World Editor's new Media tab shows every image, sound, 3D Model and Avatar in the world, with sizes
    • The Media tab header shows Publish Size and lets you group, sort and filter the gallery
    • The Media tab's panel replaces or removes a sound, 3D Model, background, thumbnail or cover image
    • Optimize Images moves into the World Editor's Media tab header in both modes, and now shrinks dictionary cover images
    • An entity's or location's image opens one Media tab panel with its gallery, and the framed image's actions sit below
    • The Media tab's No Images filter lists entities, locations, the thumbnail and the Map Background with no image
    • Trait requirements and image Visibility rules can check the time of day, such as evening or night
    • In the World Editor, a location's background is now a gallery, and each image can take a Visibility rule
    • The Locations canvas can show a Map Background image, and the in-game Map draws it behind the locations
  • Request Status Strip
    • The request status strip shows a small animated icon for each request, such as a compass for Plan
    • The request status strip shows a quill for Narration, a forking path for Choices, and masks for Cast and Motivation
    • The request status strip shows how long the turn has run, after 3 seconds
  • Placeholders
    • An entity's Pronouns field now takes placeholder chips
    • A connection's Travel Hints now take placeholder chips in the World Editor
    • An entity's Relationship labels now take placeholder chips
  • Scripts
    • Scripts can now read the hour and minute of the story clock, with clock.hour and clock.minute
    • Scripts can now read the player's action and the turn number, with turn.action and turn.number
    • Scripts can now hide or show a stat during play, with hidden
    • Scripts can now read a location's parent, children and exits, with location.parent, .children and .exits
    • Scripts can now switch dictionary entries on or off during play, with enabled and constant
    • Scripts can now switch a whole dictionary on or off during play, with enabled
    • Scripts can now read a stat's active band text, with descriptor and previous.descriptor
    • After the AI scripts can now read the turn's page and read or change its choices, with turn.narration and turn.choices
    • In a world whose After the AI scripts use turn, choices show once those scripts finish
    • Re-generate Choices now runs a world's After the AI scripts again, so a choice a script removed stays removed
    • The script editor now underlines a write to clock, location or notes, which a run ignores
  • Feedback Questions
    • Feedback has a Questions tab, where you ask the community, reply and vote on questions you share
    • While you type a question's title, the Feedback dialog lists Similar Questions
    • The asker or staff can mark one reply as a question's answer, and the thread pins it under the question
    • Each Formaquestion answer has an Ask the Community button, which opens a new question titled with what you asked
  • Listing Review
    • Your listings show a Pending Review or Resubmitted badge while a mod reviews them
    • Mods review new listings in the Admin Panel's new Moderation tab, which holds Reports and Review
    • Admins trust an author in the Users tab and switch Listing Review on in the Server tab
    • A live listing with an update waiting for review shows Update Pending, and you can compare or discard the update
  • Usernames
    • New usernames are 3–20 letters, numbers, spaces, _ or - on the game's Register dialog and website's Create Account page
    • An account whose username breaks the rule chooses a new name in a rename dialog after login
    • The website asks an account with a rule-breaking username to choose a new name
  • Feedback Links
    • Every feedback thread shows its number, and #23 or a pasted thread address in a post shows as a chip
    • A listing address in a feedback post now shows as a chip with its image, title and kind
    • Typing @username in a feedback post shows the player as a chip that opens their profile
    • Typing @ or # in a feedback post suggests players or threads to link
  • Website Feedback
    • The Suggestions and Questions boards are now readable on formamorph.ai/feedback
    • Signed-in visitors can vote, reply and edit their own posts on formamorph.ai/feedback
    • File suggestions and questions from the website
  • The Requires picker in a large world opens on Traits, Any Trait in a Group and Stats
  • The World Editor's Downscale now turns every PNG, BMP and lossless WebP image into a smaller lossy WebP

Removed

  • Entity Avatars
    • The 3D Player Avatar checkbox and the Custom Player Avatar uploader leave the World Overview
    • The Enter World avatar step no longer has a Delete button

Fixed

  • World Tools
    • A world Tool on the narration or choices prompt no longer puts the model's planning into the story or choices
    • A world Tool offered to the stat pass now gets called
  • The code editor's Variable menu lists groups first, then fields, then verbs
  • Turning off Flash Attention in the Local Model panel now turns it off when the model loads
  • The bundled model's out-of-VRAM error names your Context Size and Parallel Requests settings
  • Editing a stat's or trait's script on the Scripts tab no longer slows down per keystroke and crashes the editor
  • The Hidden list in Community Creations now scrolls, so you can unhide one world from a long list
  • Indented lists and paragraphs in narration and model thoughts now show as text, not as code blocks
  • Unchecking Native Reasoning under Settings → Output now turns reasoning off on every prompt
  • Test Code on a linked stat now routes writes through owner.stats to the stat itself, as play does
  • Choices now stream word by word at the end of a turn in long stories, instead of appearing at once
  • The turn's action row now slides open after the narration finishes, and the choices stream in after it
  • The request status strip floats over the bottom of the narration, so the Pager and the action box stay still
  • One drag of a World Editor slider or color picker now undoes in one step
  • The Test Bench's AI Context tab now reads each entity's text with that entity's own traits and placeholders
  • The Test Bench now accepts an entity whose images cover every pick of a required group
  • Settings copy reads one way on every tab, and four labels drop their asides
  • The desktop app now connects to ComfyUI without the --enable-cors-header flag
  • In the Feedback dialog and Admin Panel, a list that fails to load says so and offers Try Again

3.4.0

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@github-actions github-actions released this 22 Oct 15:40

Added

  • Entity Presence
    • An entity can stand at one random location from its list in each new game
    • The AI can know of an entity anywhere inside the locations you pick, without placing it there
    • An entity set to Can Follow the Player comes with you when you invite it, and keeps following
    • An entity set to Moves Between Its Locations walks between them, one Connection at a time
    • Pick an entity on the full-screen Locations Canvas to place it and set where the AI knows of it
    • The Entities tab marks who follows you, and the Map shows where the entities you've met are now
    • Scripts can now move any entity, make it follow the player, or send it away
    • One member of an entity listed in several places can follow you, and so can entities added in play
    • In the bundled worlds, the AI now knows who is one Connection away from you
  • Entity Relationships
    • Entities can list their relationships in the World Editor, and the AI reads each one as a sentence
    • Absent relatives of anyone in the scene join Entities Known Here, so the AI knows who they are
    • Relationships can target Persona, and the AI knows the played persona's relationships in every scene
  • NovelAI Character Prompts
    • On NovelAI V4 and later, a | in an image prompt now starts a separate character prompt
    • Scene images on NovelAI V4 and later now send each entity as its own prompt, so their looks don't mix
  • You Pill
    • Your persona now carries a You pill after its name in the side panel, the Traits tab and Enter World
    • A requirement on your persona's traits now reads your persona's name with the You pill
  • Scripts
    • Scripts can now read every location and who stands at each one
    • Scripts can now read the story's memories as the Memory panel lists them, with memories
    • Scripts can now pin, forget, edit or remove a memory, as the Memory Manager does
    • Scripts now add a diary line through the entity, with entities.Mira.diary(line)
    • Scripts can now read a dictionary's entries by name, with each entry's Trigger Keywords and Value
    • Your own Tools' scripts now read the world as a Script does, with the same names and no writes
    • Formamorph now rewrites your own Tools' scripts that read world or scene to the new names when it loads them
    • Script hover cards now explain one memory or one entity in a list, as in memories[0].text
    • The Variable menu now lists each group's fields first and its calls last
    • The Variable menu now shows each row's type, and marks the rows that scripts can only read
    • The Scripts Guide and the Tools guide now document the new script names and how old Tool scripts move
  • The Stats tab in the game's side panel now lays out stats the way the Traits tab lays out traits
  • The Player Name chip is now called Persona Name in the World Editor and the wiki
  • A world persona's Locations are now where you can start as it, and its Starting Location dropdown is gone
  • Image presets can now keep weights and NovelAI syntax in your entity and location tags
  • A new tile in your library now pulses once, the first time it is on screen
  • A downloaded world's library tile now shows its image optimizing, and the world opens once that finishes

Removed

  • Stats no longer cap the AI's change at 20 per turn

Fixed

  • Scripts
    • A script asks the player for typed text with player.input, renamed from player.askText
    • A trait you toggle keeps the memory, pinned memory and diary lines its When a Trait Switches script writes
    • Script and Tool script hover cards now read in one voice
  • The Test Bench's Openings preview now names the persona you pick, or says no persona under None
  • On NanoGPT, Native Reasoning now knows which models think and which strengths they take
  • The token-limit error now names the prompt that failed
  • Summaries and Diary now ship with Native Reasoning off, so turns finish sooner on a thinking model
  • The status bar now names the request a turn is still waiting on
  • In the Chat layout, you can pick a choice as soon as choices land
  • Narration now bolds only loud words, and thinking models spend less of each turn's thinking on formatting
  • The Default preset's narration prompt is shorter and states each rule once
  • The default prompts now call their entity sections Entities and tell the AI what each section holds
  • A stat now opens at its authored value everywhere, and an authored zero stays zero
  • Test Code and the Test Bench now check a Script against the same turn-one world as play
  • Error Details and bug reports now show a server's HTML error page as one line: its title and Ray ID
  • The Stats panel picker now lists an absent entity only once the story has named it
  • Close buttons on dialogs and panels are now easier to tap on mobile
  • Full-screen fields, panels, the Locations map and the Guide now exit from one button in the top-right corner
  • A new item in your library now lands after your last tile, not in a gap between your tiles
  • A downloaded world now shows in your library even when you close Community Creations before the download finishes

3.3.3

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@github-actions github-actions released this 19 Oct 02:19

Fixed

  • The Test Bench no longer flags a Blueprint trait whose requirement reads a Blueprint stat its entities hold
  • Edit Stats in the Stats panel now edits every visible stat, entity and persona stats included
  • Autosave and the save list no longer crash on a save the browser can't read
  • Native Reasoning and Tools now match the model LM Studio or llama.cpp has loaded when you use default

3.3.2

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@github-actions github-actions released this 18 Oct 05:58

Added

  • World Tools
    • Worlds can now hold Tools, which every playthrough of the world offers to the AI
    • Scripts can now move the location, advance the story clock and discover a new entity
    • Scripts can now add a memory line, a pinned memory or a diary line for the turn
    • A World Tool's script can run when the AI calls it, or after the AI, and change the game
    • A During AI Output World Tool rewrites every narration sentence after the AI calls it
    • You can test a World Tool in the editor, and renames and Find All Uses cover its script
    • A stat re-roll keeps the changes a World Tool made during the turn
    • A script's clock advance shows in the prompts the turn builds after it
    • The drone world ships lock_target, a World Tool that marks the enemy the AI locks onto
    • Try It in the Tool editor becomes a tab when the editor is narrow
  • Code Templates
    • A code template can now run in several timings, and each script box lists the templates for its own timing
    • Seven new code templates fit At Game Start, When a Trait Switches and During AI Output
    • A World Tool's Script box has a Templates button that lists starter code for the Tool's timing
    • Code templates can now pick an entity's or persona's stats, and an entity stat's trait inputs list its own traits
    • A world script's box now has a Templates button with eight starter templates
  • Timed Suspensions
    • In the Admin Panel's Users tab, Suspend asks for a length and the table shows when each suspension ends
    • A suspended account's profile now shows its end date, and the Audit Log shows suspensions that end on their own

Fixed

  • On a llama.cpp server, a prompt's Reasoning Budget slider now sets how long it thinks
  • Test Code now reads the clock as play does in every timing but After the AI
  • Test Code now reads an entity's type and pronouns as authored

3.3.1

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@github-actions github-actions released this 17 Oct 03:18

Added

  • The eight bundled worlds now have new writing and show scripts, trait gates, trait modes, pick limits and weighted openings
  • Scripts
    • Stats, traits and the world now hold Scripts: code boxes with a timing, replacing a stat's two code tabs
    • The World Editor's Scripts tab lists every script by timing in run order and edits it in place
    • Selecting a timing on the Scripts tab describes it, and the Scripts help has four tabs
    • A script with the When a Trait Switches timing runs when a trait turns on or off in play
    • A script with the At Game Start timing runs once before a new game's opening
    • A During AI Output script rewrites each narration sentence as it completes
    • A script can ask the player a question with player.ask, player.confirm or player.askText
    • Script prompts show as a line under the narration, in play and in the editor
    • A trait you switch during a script prompt keeps your setting, and scripts read a changed persona's cast
    • Test Code, the Test Bench and the help's script test run every script timing on stats, traits and the world
    • The help window, Scripts Guide and hover cards now explain each script timing, narration, player and trait
    • The help window writes scripts for every timing, and Insert adds them to the open stat, trait or world
  • Image Generation
    • ComfyUI's Model row shows the model a workflow loads itself
    • ComfyUI's File Name setting sets the folders and name for each saved image
  • A setting, Strip Links And Images, sends past narration without markdown links and images
  • Buttons and menu items that send an AI request now show which endpoint gets it
  • Each text endpoint has Extra Parameters: a JSON object added to every request sent to it
  • A prompt's Native Reasoning now shows its Thinking Room beside the strength, such as "Low · 1,024 tok"
  • A disabled stat now reads "Off" and dims on the Stats tab and on its rows in the Scripts tab

Fixed

  • Native Reasoning
    • Models that always reason now have room to answer small prompts like Location Change
    • With Max Output off, models that take a thinking budget now get the strength's Thinking Room as that budget
    • On a llama.cpp server, a looping thought now stops at the Thinking Room and the model writes its answer
    • A thought that uses its whole Thinking Room now says so in the error
  • ComfyUI with an empty Model now uses the first checkpoint the server lists
  • World music or ambient sound your browser can't play now stays silent instead of showing an error
  • The world library now opens when one stored world can't be read
  • Duplicating a location from the filtered list now gives the copy its own Unique chip rolls
  • Signed out, the app no longer sends a login token with community requests
  • Login now shows the server's reason when it refuses you
  • Story export now leaves out turns that can't be read, so no error text lands in your story
  • A library entity with two links to one stat now uses the same link in the editor and in play
  • Formaquestion's code test function is now named test_script, and its description and code rider say "script."
  • Deleting an entity, trait, location or placeholder group keeps your item order
  • Arrange on the location canvas no longer freezes on a world whose locations hold each other in a loop
  • A stuck semantic search no longer hangs Help or the Test Bench
  • Undo no longer empties a name field that loaded after you opened it
  • A failed share-code copy shows an error, Copy Paths resets, and Community sorts server dates as UTC
  • Pressing Enter while a keyboard suggestion is open no longer saves a chip you are still editing
  • Stat code templates load again after a failed first open
  • Load World in the editor now accepts the same file twice
  • Editing narration now updates the turn's entities and the Entities tab, and discovers new ones

3.3.0

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@github-actions github-actions released this 14 Oct 18:28

Added

  • Entity Stats
    • Entities can own stats, set on a Stats tab in the entity panel in Advanced mode
    • Stats now go in groups on the Stats tab and on each entity's Stats tab
    • The Stats tab shows a node for each entity that owns stats, and Blueprints give one stat to many entities
    • An entity's own traits and trait links now change its own stats, in the World Editor and in play
    • An entity stat's Body Sliders now shape that entity's own 3D model in play
    • Library characters keep their stats on a character card, and the library editor has a Stats tab
    • Stat code now reads and writes any stat, and owner holds the entity that owns the stat
    • Stat code tools now follow owner and writes to any stat: the editor, Test Code, Issues, renames and the guide
    • Entity stats change during play: regen and both code boxes run each turn for every entity, present or not
    • The Stats tab shows the selected entity's stats under yours, with a picker at the top
    • Your played entity's stats now join yours in the stat panel, the AI's stat updates and the Stats chip
    • The AI now updates every entity's stats with yours, in blocks for your persona, each entity and global stats
    • A refused stat request falls back to stat-change lines in your preset's style, updating your persona's and loose stats only
    • The Entities chip sends each present entity's stats, in their groups, to the AI
  • Code Hover Cards
    • Hovering a name in stat code, a Tool script or the template editor now shows a card that explains it
    • The Variable menu and the Tool script reference now state whether each field is writable or read-only
    • Press Ctrl+K Ctrl+I in a code box to open the card for the name at the caret
    • A stat's hover card in stat code now shows its range, start value, regen, owner and who sees it
    • Hovering a declared name or template slot in the code editor now shows a card
    • Hover cards in stat code now show a trait's requirements and effects, and a placeholder's values and weights
    • A hover card in a stat's code now has Open, which jumps to the item in the World Editor
    • A code error with a near name now offers a fix, such as Change to Health for stats.Helth
    • A hover card on self, stats, clock and the other code globals now has Read in the Guide
    • Hover cards in stat code now have Find All Uses, listing every line that uses that exact item
    • Hover cards on persona and Blueprint owner names now show the item each reached entity holds
  • Formaquestion
    • The Formaquestion Search tab finds guide sections by meaning while Semantic Search is on
    • A card on the first open of Formaquestion offers Semantic Search, with Turn On and No Thanks
    • Formaquestion's search now finds partial words and words with typos, on the Search tab and in Ask
    • You can now read the Guide full screen from the help window
    • You can now open the wiki from the help window, on the page and heading you're reading
    • The Guide reader has Back and Forward buttons in Wide View and the full-screen Guide
    • The Formaquestion wiki page now covers Open Guide, Open Wiki, Back and Forward, and the Semantic Search card
  • Global Scope Split
    • The Traits and Stats tabs now list global traits and stats under a Global heading
    • The trait editor now lets any entity's trait change a global stat, played or not
    • A trait requirement that names a global trait, group or stat now checks global scope from any owner's trait
    • The AI now reads global traits and stats under Global headings, before your persona's block
    • World, character and library files now store a trait stat row's target as global
    • The wiki and help window now say global stats, global traits and persona stats
  • Persona
    • A chip's Header can now hold the Player Name built-in, in every format
    • The AI's notes now list your persona's own stats inside its block, and your world's global stats under Global Stats
    • Under Staged thinking, each character now plans its turn with its own stats in view
    • The Test Bench's AI Context tab now lists a Persona block, before Stats and Traits
  • Stat Code
    • A stat code bound write sets the number, and traits and the AI move it from there
    • A new Dice Roll With Consequences template rolls a d20, pins a placeholder, and changes two other stats
    • A stat's code now keeps a value above its old max when other code or a trait raises that max
  • Stat Conditions
    • The Availability tab can gate a trait on a stat, such as Rage >= 80
    • Stat-gated traits turn off and return in play as their stat crosses the threshold
    • Test Bench warns when a trait requires a stat it changes, or a percent of a stat with no range
  • Visibility Rules
    • Each gallery image now has a cog that sets its Visibility rule
    • An entity's image in play now follows its Visibility rules as the story changes
    • Test Bench warns when a Visibility rule names something missing or every image of an entity can hide
    • The wiki and help window now explain Visibility rules and stat Conditions
  • The World Editor now says Owner, not Bearer, for the entity or dictionary that holds a trait, stat or placeholder
  • Selecting a placed chip now opens Chip Options, a dialog that shows what the AI reads as you pick
  • The AI now updates your stats with fewer wrong-direction and made-up changes
  • The World Editor's Content group now lists Entities first and Stats last
  • A new Time Per Turn setting sets the story time each turn adds while Measured Clock is off
  • The stat panel's Regen field now takes a unit, so a stat can regen 1 per day
  • A new Autosaves Kept setting keeps the last few autosaves for each world, named by turn
  • Four bundled worlds now show placeholder ownership on the World Editor's Placeholders tab
  • The Tool script's Variable menu now works like stat code's, one level at a time down to a field

Fixed

  • The placeholder and tag suggestion lists of an editor field no longer cover the help window
  • The in-game Map no longer shows Connection travel hints, only the lines
  • Loading a save in game no longer shows stat changes from the turn before the load
  • A dictionary entry's Whole Words checkbox now works with Regex keywords
  • The World Editor refuses a drag into Blueprints while something still reads the trait or stat
  • A click or Escape in the help window no longer closes a menu, popover, list or dialog below it
  • Regenerate Memory and a character's Regenerate wait for background passes, with a spinner you can cancel
  • An image request that can't reach the image server now names the server and what to check
  • The World Editor's Auto Save setting is now Autosave, the name the game's saves use
  • Code completion now lists members after chains with spaces or ?., and nothing in comments
  • Escape in a code box inside a dialog now closes only the completion list
  • A prompt routed to an endpoint now uses that endpoint's detected context window in game
  • Community Creations thumbnails now show in browsers that can't cache them, such as Safari

3.2.3

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@github-actions github-actions released this 10 Oct 07:21

Added

  • History
    • The World Editor has undo, redo and a History list for your world's edits
    • Undo in the World Editor returns you to the tab where you made the edit
    • Undo in the World Editor returns you to the sub-tab or view where you made the edit
    • Undo and redo in the World Editor restore every location you had selected on the canvas
    • Undo and redo in the World Editor scroll to the text field you edited and pulse it
    • Typing in a different field, tab or selection starts a new undo step in the World Editor
    • Undo and redo in the World Editor pulse the checkbox, select or option group you changed
  • Auto Save
    • The World Editor's Save button now has a menu with Export World, and Optimize Images is its own icon
    • The World Editor's Save button shows Saving…, then Saved, and fades back to a dim Save
    • The World Editor saves on its own after about 300 characters or 30 actions, or after a 30-second pause
    • Settings now has Auto Save and Auto Save Pause for the World Editor
    • The World Editor asks which copy to keep when another tab saves or deletes the same world
    • The World Editor asks before you close or reload the tab with unsaved changes
    • Leaving the World Editor waits for a save that is still running
  • Traits
    • The Requires field in the World Editor takes rows: a row unlocks the trait when all its requirements hold
    • A requirement can require a trait to be off: flip its chip to Not
    • The Availability tab shows Mode, Starts and In Game as three rows with one rule sentence
    • Test Bench flags requirements that loop through Not and rows that can never hold
  • Ctrl+S saves the world in the World Editor
  • Ctrl+B and Ctrl+I make text bold or italic in fields with a formatting toolbar
  • Choices stream in word by word, one choice after another, once the narration finishes

Fixed

  • Narration
    • Paging away from narration that is still fading in, then back, now shows all the text that has arrived
    • Fade-in narration now keeps an even pace with slow models
    • The narration card now grows with the words as they fade in
  • Tooltips
    • A tooltip now closes when you scroll
    • A tooltip now closes when you press, right-click or start a drag
    • A tooltip now closes when focus moves elsewhere, the window loses focus or the tab is hidden
    • The Copied bubble on a help code block now closes when you scroll, press, right-click or start a drag
  • Exit Without Saving in the in-game World Editor now drops the edits you made since the last save
  • The app and the wiki now say In Game for the time after a game starts
  • Test Bench now names the right requirements when a linked trait's default starts unselected
  • The markdown Preview now shows every edit inside a list, a quote or a multi-line paragraph
  • Player Name and Character Name chips line up with other chips, and the Values tab shows what they become
  • A supporter's profile image sits centered in its ring in comments and notifications
  • A toast's close button and View Details link now work while a dialog is open
  • The ring that undo and Take Me There draw around a field shows in full at a scroll area's edge

3.2.2

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@github-actions github-actions released this 07 Oct 21:37

Fixed

  • Safari and iOS open the app without an error toast on every load