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v3.3.2
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Added
World Tools
Worlds can now hold Tools, which every playthrough of the world offers to the AI
Scripts can now move the location, advance the story clock and discover a new entity
Scripts can now add a memory line, a pinned memory or a diary line for the turn
A World Tool's script can run when the AI calls it, or after the AI, and change the game
A During AI Output World Tool rewrites every narration sentence after the AI calls it
You can test a World Tool in the editor, and renames and Find All Uses cover its script
A stat re-roll keeps the changes a World Tool made during the turn
A script's clock advance shows in the prompts the turn builds after it
The drone world ships lock_target, a World Tool that marks the enemy the AI locks onto
Try It in the Tool editor becomes a tab when the editor is narrow
Code Templates
A code template can now run in several timings, and each script box lists the templates for its own timing
Seven new code templates fit At Game Start, When a Trait Switches and During AI Output
A World Tool's Script box has a Templates button that lists starter code for the Tool's timing
Code templates can now pick an entity's or persona's stats, and an entity stat's trait inputs list its own traits
A world script's box now has a Templates button with eight starter templates
Timed Suspensions
In the Admin Panel's Users tab, Suspend asks for a length and the table shows when each suspension ends
A suspended account's profile now shows its end date, and the Audit Log shows suspensions that end on their own
Fixed
On a llama.cpp server, a prompt's Reasoning Budget slider now sets how long it thinks
Test Code now reads the clock as play does in every timing but After the AI
Test Code now reads an entity's type and pronouns as authored
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