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v3.4.0
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Added
Entity Presence
An entity can stand at one random location from its list in each new game
The AI can know of an entity anywhere inside the locations you pick, without placing it there
An entity set to Can Follow the Player comes with you when you invite it, and keeps following
An entity set to Moves Between Its Locations walks between them, one Connection at a time
Pick an entity on the full-screen Locations Canvas to place it and set where the AI knows of it
The Entities tab marks who follows you, and the Map shows where the entities you've met are now
Scripts can now move any entity, make it follow the player, or send it away
One member of an entity listed in several places can follow you, and so can entities added in play
In the bundled worlds, the AI now knows who is one Connection away from you
Entity Relationships
Entities can list their relationships in the World Editor, and the AI reads each one as a sentence
Absent relatives of anyone in the scene join Entities Known Here, so the AI knows who they are
Relationships can target Persona, and the AI knows the played persona's relationships in every scene
NovelAI Character Prompts
On NovelAI V4 and later, a | in an image prompt now starts a separate character prompt
Scene images on NovelAI V4 and later now send each entity as its own prompt, so their looks don't mix
You Pill
Your persona now carries a You pill after its name in the side panel, the Traits tab and Enter World
A requirement on your persona's traits now reads your persona's name with the You pill
Scripts
Scripts can now read every location and who stands at each one
Scripts can now read the story's memories as the Memory panel lists them, with memories
Scripts can now pin, forget, edit or remove a memory, as the Memory Manager does
Scripts now add a diary line through the entity, with entities.Mira.diary(line)
Scripts can now read a dictionary's entries by name, with each entry's Trigger Keywords and Value
Your own Tools' scripts now read the world as a Script does, with the same names and no writes
Formamorph now rewrites your own Tools' scripts that read world or scene to the new names when it loads them
Script hover cards now explain one memory or one entity in a list, as in memories[0].text
The Variable menu now lists each group's fields first and its calls last
The Variable menu now shows each row's type, and marks the rows that scripts can only read
The Scripts Guide and the Tools guide now document the new script names and how old Tool scripts move
The Stats tab in the game's side panel now lays out stats the way the Traits tab lays out traits
The Player Name chip is now called Persona Name in the World Editor and the wiki
A world persona's Locations are now where you can start as it, and its Starting Location dropdown is gone
Image presets can now keep weights and NovelAI syntax in your entity and location tags
A new tile in your library now pulses once, the first time it is on screen
A downloaded world's library tile now shows its image optimizing, and the world opens once that finishes
Removed
Stats no longer cap the AI's change at 20 per turn
Fixed
Scripts
A script asks the player for typed text with player.input, renamed from player.askText
A trait you toggle keeps the memory, pinned memory and diary lines its When a Trait Switches script writes
Script and Tool script hover cards now read in one voice
The Test Bench's Openings preview now names the persona you pick, or says no persona under None
On NanoGPT, Native Reasoning now knows which models think and which strengths they take
The token-limit error now names the prompt that failed
Summaries and Diary now ship with Native Reasoning off, so turns finish sooner on a thinking model
The status bar now names the request a turn is still waiting on
In the Chat layout, you can pick a choice as soon as choices land
Narration now bolds only loud words, and thinking models spend less of each turn's thinking on formatting
The Default preset's narration prompt is shorter and states each rule once
The default prompts now call their entity sections Entities and tell the AI what each section holds
A stat now opens at its authored value everywhere, and an authored zero stays zero
Test Code and the Test Bench now check a Script against the same turn-one world as play
Error Details and bug reports now show a server's HTML error page as one line: its title and Ray ID
The Stats panel picker now lists an absent entity only once the story has named it
Close buttons on dialogs and panels are now easier to tap on mobile
Full-screen fields, panels, the Locations map and the Guide now exit from one button in the top-right corner
A new item in your library now lands after your last tile, not in a gap between your tiles
A downloaded world now shows in your library even when you close Community Creations before the download finishes
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