Select functions from assets or blueprints easily
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The Function Picker is a user-friendly plugin designed for Unreal Engine 5. It lets you choose a function for a specific property from any available asset or blueprint. You can either call it directly in your code as a callback, or bind the chosen function to a delegate, eliminating the traditional method of hardcoding the binding by referencing the function directly.
Check out our Release page for a sample project showcasing the Function Picker.
Also, explore this game project repository to view the Function Picker in action.
- Updated to Unreal Engine 5.3.
- Added Data Validation to verify bound functions and show error: see FFunctionPicker::IsDataValid description.
- 🎉 Initial public release on Unreal Engine 5.2
Feedback and contributions from the community are highly appreciated!
If you'd like to contribute, please fork the project and create a pull request targeting the develop
branch.
If you've found a bug or have an idea for a new feature, please open a new issue on GitHub. Thank you!
This project is licensed under the terms of the MIT license. See LICENSE for more details.
We hope you find this plugin useful and we look forward to your feedback and contributions.