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Permissions

El_Pepe edited this page Oct 27, 2026 · 1 revision

Permissions

FPP uses a two-tier permission system with granular sub-nodes. Every check goes through CommandSender#hasPermission() only - there is no hard-coded operator bypass anywhere in the plugin, so a permissions plugin such as LuckPerms can grant or deny any fpp.* node, including for server operators, and FPP will always respect it.

Wildcard Tiers

Node Default Description
fpp.admin op Full access (identical to fpp.op)
fpp.op op Full admin wildcard - all commands
fpp.use true User-tier access - basic commands for all players

Core Permissions

Command Visibility

  • fpp.command - makes /fpp visible and usable (default: true)
  • fpp.plugininfo - show full info panel on bare /fpp (default: op)

Spawn

/fpp spawn creates exactly one bot per command (auto-named or --name <name>), by default at the commanding player's own location. Console and command-block senders can use it too, but only at the admin tier, and only with --location <x> <y> <z> <world> - they have no location of their own.

  • fpp.spawn - admin spawn (ignores personal limits); also gates --location <x> <y> <z> <world> to spawn somewhere other than the sender's own position, and is the only tier console/command blocks can use
  • fpp.spawn.user - user spawn (limited by personal bot cap); always spawns at the sender's own location, --location is not available at this tier, and it requires a real player - console and command blocks can't use it
    • fpp.spawn.limit.1 through fpp.spawn.limit.100 - personal bot limit

Despawn

  • fpp.despawn - despawn bots (grants fpp.delete and fpp.despawn.bulk)
  • fpp.despawn.bulk - despawn multiple bots (--count, --random)
  • fpp.despawn.own - despawn only bots the sender spawned
  • fpp.delete - legacy alias for fpp.despawn
  • fpp.delete.all - legacy alias for bulk despawn

Info / Teleport

  • fpp.list - open the bot list GUI
  • fpp.info - full admin session query
  • fpp.info.user - user info (own bots only)
  • fpp.tp - teleport to a bot
  • fpp.tph - teleport bot(s) to sender
  • fpp.tph.all - teleport all accessible bots
  • fpp.xp - collect XP from own bots

Movement

  • fpp.move - pathfinding movement (--stop)
    • fpp.move.to - walk to another bot or player (follows live)
    • fpp.move.coords - walk to fixed coordinates
  • fpp.sneak - toggle or set bot sneaking state

Automation & Tasks

  • fpp.left-click - left-click automation (break blocks / attack)
    • fpp.left-click.start, .once, .repeat, .hold, .stop
  • fpp.right-click - right-click automation (use items / interact)
    • fpp.right-click.start, .once, .repeat, .hold, .stop
  • fpp.attack - basic swing/attack
  • fpp.clear - /fpp clear layer-by-layer excavation (destructive; op by default)
  • fpp.find - search-and-mine automation (/fpp find)
  • fpp.storage - set/manage bot storage targets and deposits
  • fpp.stop - cancel all active tasks

Management

  • fpp.freeze - freeze/unfreeze bots
  • fpp.inventory - open bot inventory GUI
    • fpp.inventory.cmd - via command
    • fpp.inventory.rightclick - via right-click entity
    • fpp.inventory.own - open the inventory of bots you personally own, without needing .cmd/.rightclick
  • fpp.setowner - transfer bot ownership
  • fpp.rename - rename a bot's display name (owners/admins can also rename from the per-bot settings GUI)
  • fpp.save - force-save all active bots
  • fpp.settings - open the settings GUIs (global and per-bot)

Per-bot GUI systems - the per-bot settings GUI (general, PVE, pathfinding, skin, auto-eat, rename, danger) is one surface governed by fpp.settings. A player who owns (or has been shared) a bot can always open that bot's settings - including toggling auto-eat, choosing allowed foods and setting the hunger threshold - without needing fpp.settings. The node is only required to manage bots you don't own. None of these individual per-bot toggles have their own node.

Economy / Rental

  • fpp.rent - buy/extend a rented bot with real economy currency (/fpp rent buy/extend); included in fpp.use
  • fpp.rent.info - check remaining rental time (/fpp rent info); included in fpp.use
  • fpp.rent.give - grant rental time without charging (/fpp rent give/clear) - the console/shop-plugin integration point
  • fpp.rent.unlimited - this player's rented bots never expire from time running out
  • fpp.rent.free - rent without being charged; fpp.rent.auto - auto-renew (in fpp.use); fpp.rent.admin - list/act on everyone's rentals
  • fpp.rent.discount.<1-100> - percent off rental prices (highest wins); fpp.rent.limit.<1-50> - max rented bots
  • fpp.spawn.free - waive economy.spawn.price

System

  • fpp.reload - hot-reload config, lang, and skin pools
  • fpp.check - run /fpp check system diagnostics
  • fpp.perf - performance dashboard, history, and benchmarks
  • fpp.auth - manage bot auto-register/login with /fpp auth on|off|status|reset|setpassword

Bypass

  • fpp.bypass.max - bypass global bot cap
  • fpp.bypass.cooldown - skip spawn cooldown

Notify

  • fpp.notify - receive update notifications on join and debug chat broadcasts (when debug-chat is enabled)

Quick Setup Examples

# Full admin
/lp group admin permission set fpp.admin true

# User access
/lp group member permission set fpp.use true

# Personal bot limit (5)
/lp user Alice permission set fpp.spawn.limit.5 true

# Bypass cooldown for VIPs
/lp group vip permission set fpp.bypass.cooldown true

# Hide /fpp from guests
/lp group guest permission set fpp.command false

Legacy Nodes

These still work and map to their modern equivalents:

  • fpp.op → identical to fpp.admin
  • fpp.delete → identical to fpp.despawn
  • fpp.delete.all → identical to fpp.despawn.bulk

fpp.spawn.multiple / fpp.spawn.mass were removed along with multi-bot spawning - /fpp spawn always creates one bot per command now.

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