You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Big lag/freeze putting ~150 bots into one team with a skin, prefix and kit: team rebuilds are debounced to one, scoreboards are diffed instead of cleared/re-added, skin reloads spread over ticks (team.skin-reload-per-tick), bots no longer treated as viewers, membership lookups are O(1)
Data file corruption (e.g. nicks.yml failing to load, locking the plugin out on startup): every storage file now writes through a shared SafeFileWriter that coalesces concurrent saves and writes atomically, so a burst of changes (e.g. /ssmp nick null @a) can't interleave two writers into one torn file
The admin-bypass death "left the game" message is now built the same nickname + team-prefix resolved way a real quit message is, instead of the raw account name with no color/prefix
A real op without an explicit ssmp.admin grant from a permissions plugin (LuckPerms disables Bukkit's op-based defaults) was treated as a regular player on death - real-kicked with the leave message suppressed; death-list admin checks now also accept isOp()
Recording snapshots spammed Could not serialise TEXT_DISPLAY ... FORCE flag warnings for the floating team-nametag entities: a snapshot never tracks a non-persistent entity now
A nicknamed player/bot (including a /ssmp nick null name) showed white instead of vanilla's yellow in join/quit/leave messages: every nickname defaults to color "white", which was wrongly treated as an explicit choice overriding the message's own color