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[1.2.12] - 2026-10-04

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@Pepe-tf Pepe-tf released this 04 Oct 22:08
· 1 commit to main since this release

Added

  • Player actions (/ssmp action <sit|lay|crawl|stand>, alias act, ssmp.action, on by default): sit, lie down or crawl anywhere; right-clicking a stair or slab with an empty hand also sits you. Configurable in Settings > Actions. Nothing in the world is changed (invisible seat, client-only fake blocks)
  • /ssmp action <action> <player> [--aim] (ssmp.action.others): force another player into an action, optionally onto the block you look at; frozen players stay locked in until released with /ssmp action stand <player>

Changed

  • Orbital strikes rebuilt as rod items: /ssmp orbital <nuke|stab|dogs|chunkeater|wither|arrow> gives you the item, <stasis|totem> <x> <y> <z> a teleport item (tab fills in your exact position), /ssmp orbital give <player> <strike> hands one out. Permissions ssmp.orbital.use / .give (.admin grants both)
    • Nuke, Stab, Dogs (wolf pack), Chunk Eater (a Stab Shot over the whole chunk), Wither Nuke (2400 skulls + TNT), Arrow Cannon (1500 arrows), Stasis, Totem Stasis
    • Config: models/orbital/config.yml. Removed: Law-Nuke, Wolf Rod, /ssmp orbital strike, TNT-cap warning
  • Teams are now fully packet-based: viewers get their team look as scoreboard-team packets instead of a personal scoreboard each, so team changes are much cheaper. The floating nametag entity and team.custom-nametag* settings are gone
  • Performance reports are off by default; benchmark messages are not sent in chat during a recording

Fixed

  • Immortality: a protected player was still treated as dead (inventory cleared, "left the game" shown, death-listed or kicked) because death handlers ignored the cancelled death; they now skip it
  • Immortality: players could still die when holding a totem (/kill, void), from rounding on a capped hit, or when another plugin raised the damage afterwards; all are now capped