You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Player actions (/ssmp action <sit|lay|crawl|stand>, alias act, ssmp.action, on by default): sit, lie down or crawl anywhere; right-clicking a stair or slab with an empty hand also sits you. Configurable in Settings > Actions. Nothing in the world is changed (invisible seat, client-only fake blocks)
/ssmp action <action> <player> [--aim] (ssmp.action.others): force another player into an action, optionally onto the block you look at; frozen players stay locked in until released with /ssmp action stand <player>
Changed
Orbital strikes rebuilt as rod items: /ssmp orbital <nuke|stab|dogs|chunkeater|wither|arrow> gives you the item, <stasis|totem> <x> <y> <z> a teleport item (tab fills in your exact position), /ssmp orbital give <player> <strike> hands one out. Permissions ssmp.orbital.use / .give (.admin grants both)
Nuke, Stab, Dogs (wolf pack), Chunk Eater (a Stab Shot over the whole chunk), Wither Nuke (2400 skulls + TNT), Arrow Cannon (1500 arrows), Stasis, Totem Stasis
Config: models/orbital/config.yml. Removed: Law-Nuke, Wolf Rod, /ssmp orbital strike, TNT-cap warning
Teams are now fully packet-based: viewers get their team look as scoreboard-team packets instead of a personal scoreboard each, so team changes are much cheaper. The floating nametag entity and team.custom-nametag* settings are gone
Performance reports are off by default; benchmark messages are not sent in chat during a recording
Fixed
Immortality: a protected player was still treated as dead (inventory cleared, "left the game" shown, death-listed or kicked) because death handlers ignored the cancelled death; they now skip it
Immortality: players could still die when holding a totem (/kill, void), from rounding on a capped hit, or when another plugin raised the damage afterwards; all are now capped