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Recording mode: /ssmp record prep|start|end|status for filming. Prep whitelists only OPs and locks non-admins (building, damage, inventory, item use, hunger, HP, effects); start lets them play (no dropping) and hides admin feedback; end restores everything. Action bar HUD, restart-safe, Recording panel GUI. OPs, ssmp.record.bypass and FPP bots are never restricted
Chunk snapshots and rollback (ssmp.record.rollback): a never-deleted baseline at start, then 5-10 chunks around admins every minute (blocks, containers, signs, frames, paintings, armor stands). /ssmp record rollback|restore|snapshot|snapshots and a Chunk Restore browser (/ssmp chunk gui) with timeline, undo and 3x3/5x5 scopes. Identical saves are never duplicated
/ssmp record regenerate: reset chunks to their original world generation (undoable)
Build protection (/ssmp buildprotect, ssmp.buildprotect.bypass, off by default): non-admins see solid blocks as stone and stairs/slabs/walls/fences as stone shapes; functional blocks stay. Visual only, and mining time follows the real block and tool. Keep/hide lists, "Shown As" block and world limit in Settings > Build Protect
Debug logging for recording, snapshots and build protection
Changed
Non-admins are now restricted outside recordings too; set recording.lock-idle: false to disable