Repository navigation
Releases
Releases · Jared-woodruff/TA-Reborn
TA Reborn 1.0.3
TA Reborn 1.0.3 keeps the battlefield in focus with dark clouds beyond the map's edges, brings units' targeting, bombers and aircraft closer to TA's, and fixes a round of problems players reported.
Important
TA Reborn contains no original game data. It needs a legitimately owned copy of Total Annihilation, such as Total Annihilation: Commander Pack on GOG.com or Steam. The launcher finds GOG and Steam installs by itself.
What's new
- The battlefield in focus.
- In battles, the area beyond the map's edges is now a sea of dark clouds below the map. Before, the land and sea carried on to the horizon and, zoomed out, filled most of the screen and shimmered. The menu's film and staged scenes keep the landscape.
- The camera zooms out until the whole map is in view and no further, and zoomed out that far it keeps the map in view. On the largest maps it zooms out as far as before, now on every screen alike: a 4K screen used to see twice as far.
- Units and orders.
- With fire at will, units now fire at targets they are poor against when nothing better is in range, as TA's do, and switch to a better target as soon as one comes into range. An attack order works as before.
+shootallin the chat now does what it did in TA.- Bombers on patrol or attack-move with fire at will now bomb what they come upon near their way, then fly on. TA's bombers start on hold fire, so set them to fire at will. Bombers sent at something show TA's air-strike sight.
- Construction left with nobody working on it un-builds after ten seconds and gives back the metal put into it. Taking your own units apart now takes as long as their metal says.
- Placing a building where your constructor already plans one takes the plan back, and placing a different building over a plan replaces it. Shift with the right button while placing ends the placing and queues the order there.
- Constructors on the ECONOMY duty keep to metal extractors, power plants and metal makers.
- Aircraft and ships.
- Aircraft with nothing to do over the sea, such as new aircraft sent to a rally point on the water, now circle there instead of hanging still on top of each other. Gunships still hover.
- Planes ordered onto one target spread across a front as they come in, instead of following each other in single file.
- Construction aircraft face what they build and sway round it, as in TA.
- Ships are built at the surface of their shipyards, and a shipyard's ghost shows where it will stand, not on the sea floor.
- Fixes.
- Aircraft plants' runways, and other buildings' flat bases, no longer flicker with the ground showing through them.
- A constructor building a block of touching buildings (Alt+drag) can no longer wall itself in.
- On a Mac in full screen, the game now keeps the system's pointer hidden while its own pointer is shown.
- The music and the battle behind the menu fall silent while a campaign briefing is read out.
- Compatibility. Multiplayer needs every player on 1.0.3. Games saved with 1.0.2 cannot be resumed in 1.0.3; replays recorded with 1.0.2 still play, but their battles may turn out differently.
See CHANGELOG.md for the full list.
Downloads
Pick your system's package from the assets below. x64 is for most PCs; ARM64 is for Windows on ARM, Apple Silicon and ARM Linux.
- Windows:
-setup.exe(installer) or.zip(portable). - macOS:
.dmgor.zip. - Linux:
-ubuntu.deb,-arch.pkg.tar.zst, or the portable.tar.gz.
Each file's SHA-256 is in the SHA256SUMS files.