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v1.3.0

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@JarrodDoyle JarrodDoyle released this 08 Dec 08:02
· 56 commits to main since this release
a32d6b0

Changes

Lighting

  • Added direct DromEd integration support for NewDark versions prior to 1.28 (Should function back to any mission portalised in 1.19)
  • Added integration of log into DromEd MONO
  • Added warning when AnimCellMap limit is reached
  • Added warning for out-of-range Hue and Saturation on lights
  • Fixed incorrect campaign detection with the DromEd integrated setup when multiple DromEd instances are open
  • Fixed engine AnimCellMap limit being ignored
  • Fixed crash when too many AnimLights attempted to light a cell polygon
  • Fixed absolute paths in install configs being incorrectly joined as a relative path. Note this only works on windows/through WINE because C:/blah/... is not a valid unix path
  • Fixed user placed Blockable brushes incorrectly blocking light

Model Export

  • Added support for including the .bin model extension with the --model-name flag
  • Fixed incorrect transparency on some exported gif/pcx textures

General

  • Updated all projects to .NET 10
  • Added support to KeepersCompound.Formats for saving modified models
  • Added early out when the requested campaign can't be found
  • Fixed a crash when the expected FM directory (e.g. "./FMs") doesn't exist
  • Fixed a crash when specified install directory didn't contain cam.cfg or cam_ext.cfg

Full Changelog: v1.2.3...v1.3.0