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v1.3.0
Changes
Lighting
- Added direct DromEd integration support for NewDark versions prior to 1.28 (Should function back to any mission portalised in 1.19)
- Added integration of log into DromEd MONO
- Added warning when AnimCellMap limit is reached
- Added warning for out-of-range Hue and Saturation on lights
- Fixed incorrect campaign detection with the DromEd integrated setup when multiple DromEd instances are open
- Fixed engine AnimCellMap limit being ignored
- Fixed crash when too many AnimLights attempted to light a cell polygon
- Fixed absolute paths in install configs being incorrectly joined as a relative path. Note this only works on windows/through WINE because
C:/blah/...is not a valid unix path - Fixed user placed Blockable brushes incorrectly blocking light
Model Export
- Added support for including the
.binmodel extension with the--model-nameflag - Fixed incorrect transparency on some exported
gif/pcxtextures
General
- Updated all projects to .NET 10
- Added support to
KeepersCompound.Formatsfor saving modified models - Added early out when the requested campaign can't be found
- Fixed a crash when the expected FM directory (e.g. "./FMs") doesn't exist
- Fixed a crash when specified install directory didn't contain
cam.cfgorcam_ext.cfg
Full Changelog: v1.2.3...v1.3.0