Trizbort is a simple tool used to create maps for interactive fiction. First developed by genstein back in 2010, he continued to update until March, 2013 when he open-sourced the code and uploaded it here to Github. Fast forward to 2015 when I picked up the development and along with Andrew Schultz (focused on documentation and testing) we continue to improve this great software. Follow our blog for announcements and updates (https://lautzofif.wordpress.com/tag/trizbort/)
We thank all our contributors for all the hard work whether pull requests or simply bug reports. Special thanks to the following for taking the time to contribute features and bug fixes.
- andrewshcultz - much testing, features and bug fixes. Also updating the documentation.
- Tymian - Bug fixes and work on copy/paste functionality
- ThePix - work on the export to Quest
- matthiaswatkins - for much work making the automapper faster and more reliable
- genstein - obviously thanks for the intial development and all the hard work that went into Trizbort up to the point I took it over.
- dfabulich - fixed some issues in documentation
- taradinoc - tweaks to the ZIL exporter
The primary developer on this is Jason Lautzenheiser
Feel free to dive in! Open an issue or submit PRs.
Trizbort follows the Contributor Covenant Code of Conduct
This software uses PdfSharp, copyright (c) 2005-2007 empira Software GmbH, Cologne (Germany). See PdfSharp.License.txt.