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API:GetSequenceInfo(name) reports activeVersionIndex again for a sequence that has a live version. 2.4.11 moved the type screen for the active version onto the engine's accessor, but this function kept hand-rolling its own position loop against the value it had screened locally. Once the two stopped agreeing, the field came back nil for exactly the sequence whose in-game badge was showing V2 live. The position now comes from the engine, which reads the unscreened element deliberately: an array position stays knowable even when the element at it is malformed. Nothing else in the returned table changed. A nil check you added around activeVersionIndex after 2.4.11 is still correct and still worth keeping — a version that genuinely does not resolve returns nil here, as it always has.