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First release. Everything from the alpha and beta versions, shipped as a code-only jar. The
features still open from phase 4 (night vision, equipment, drafting table, config and more) and
the vehicle workshop are planned for 1.1.0; see docs/ROADMAP.md.
Installing
This jar contains only the mod's code. The vehicles, models, textures and sounds are EMB4's
original MCHeli content, which you download yourself:
-
Install Forge 66.1.0 for Minecraft 26.3 and put
mcheli-26.3-1.0.0.jarin themodsfolder. -
Download
MC1.7.10_mcheli_1.0.3.zipfrom the
MCHeli CurseForge page, Files tab. -
Create a folder called
mchelinext tomodsand put the zip in it. Do not unzip it..minecraft/ mods/mcheli-26.3-1.0.0.jar mcheli/MC1.7.10_mcheli_1.0.3.zip -
Start the game. The first start converts the zip, which takes a few seconds. If the zip is
missing, the game still starts and the chat tells you where to put it.
Servers need the same two files. Only the zip goes in the mcheli folder, never in mods.
Changed
- The jar no longer contains EMB4's vehicles, models, textures, sounds or HUD scripts; it shrinks
from 73 MB to under 0.5 MB. Players put the originalMC1.7.10_mcheli_1.0.3.zipfrom the MCHeli
CurseForge page into<game directory>/mcheli, and on start the mod converts it into
mcheli/imported, which loads as a required resource pack and data pack ("MCHeli Content").
The conversion runs again only when the zip changes; once done, the zip can be deleted.
Dedicated servers need the zip as well. - Crafting recipes are generated from the definitions during that conversion instead of shipping
in the jar. - Item names and achievement texts come from the imported zip. The lang files in the jar hold only
the rework's own keys (HUD, key bindings, entities, creative tabs), and the bundledzh_cn
file, which had none of those, is gone. tools/AssetMigrator.javais replaced by the importer inside the mod
(content.LegacyImporter).- The repository no longer holds any original files: the converted assets, the generated recipe
copy anddocs/legacy/originalare gone. The unit tests import the zip fromMod/into
build/legacy-contentinstead and are skipped where it is missing, as on CI. The translated
comments of the converted definitions went with them; the format guides indocs/contentkeep
the translations that matter.-PupdateRecipesis no longer needed.
Added
- Without the zip the game still starts, with no vehicles, and the chat says where to put it on
joining a world. A zip that fails to import reports the reason in the chat and the log. - A guide to modeling vehicles in Blockbench or Blender (
docs/content/modeling.md): axes,
scale, part names, textures and export settings. - A contributing guide (
CONTRIBUTING.md) and issue and pull request templates.