Releases: John3/Torque3D_Unofficial
v1.24
Feb 14, 2018 - e079536 - v1.24
If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.
- SO: Windows, Linux
- GitHub Branch: Development
- Compressed: 7zip - Xz
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Linux Compiled: default CMake options + CodeBlock + Ninja release Linux x64
- Template: BaseGame and Full
- Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
- Graphics: Direct3D 11, OpenGL 3.3
- Physics: Bullet(y) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
- Tools: SQLite(n)
Windows - How-To:
Use 7zip
Using the BaseGame and Module FPSGameplay template. If you want the old Full template, see "Linux - How-To".
- Extract Templates.tar.xz, and rename BaseGame with your game name. Ex:
MyGame/
- Copy the folder FPSGameplay into data folder. Ex:
MyGame/game/data/FPSGameplay/
- Extract t3d_x64.tar.xz into the game folder of your project. Ex:
MyGame/game/t3d_x64.exe
- Run
t3d_x64.exe
Linux - How-To:
From GUI: use Archive Manager, doble click (Ubuntu Linux)
From console: $ tar xJvf t3d_linux_x64.tar.xz
Using the Full template. If you want the new template, see "Windows - How-To".
- Extract Full.tar.xz and rename Full with your game name. Ex:
MyGame/
- Extract t3d_x64.tar.xz into the game folder of your project Ex:
MyGame/game/t3d_x64.exe
- Run
t3d_x64
Legend:
- Templates.tar.xz: Include BaseGame and Modules.
- BaseGame folder: The basic for run the engine.
- Modules folder: Included the official modules.
- Full.tar.xz: The old Full template.
- t3d_x86.7z: This will run your engine/game in Windows 32Bits only.
- t3d_x64.tar.xz: This will run your engine/game. Include Windows64 and Linux64.
- t3d_x64_bullet.tar.xz: This will run your engine/game with "Bullet physics" active. Include Windows64 and Linux64.
- checksums.md5: Checksum to verify data integrity. MD5
Note: If you have any problem with the new template "BaseGame + Module", try using the old "Full" template.
v1.23
Added commits of Feb 4, 2018 - e4427b7 - v1.23
If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.
- SO: Windows, Linux
- GitHub Branch: Development
- Compressed: 7zip - Xz
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Linux Compiled: default CMake options + CodeBlock + Ninja release Linux x64
- Template: BaseGame and Full
- Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
- Graphics: Direct3D 11, OpenGL 3.3
- Physics: Bullet(y) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
- Tools: SQLite(n)
Windows - How To:
Use 7zip
- Extract BaseGame, and rename to something like MyGame.
- Then extract Module, and copy "FPSGameplay" into data folder, it should be like this MyGame/game/data/FPSGameplay.
- Extract t3d_win_x64 into MyGame folder. Should be like this: MyGame/game/t3d_engine_x86.exe
- Run t3d_engine_x64.exe or t3d_engine_x86.exe
Linux - How To:
From GUI: use Archive Manager, doble click (Ubuntu Linux)
From console: $ tar xJvf t3d_linux_x64.tar.xz
Using the Full template. If you want the new template, see "Windows - How To"
- Decompress the Full template and rename with you game name. Ex: My_game/
- Decompress t3d_linux_x64 into the game folder of your project Ex: My_Game/t3d_linux_x64.exe
- Run t3d_Linux_x64.exe
Leyend:
- BaseGame: The basic for run the engine.
- Modules: Included the official modules.
- Full Template: The old Full template, you can use this or the Basegame+Module
- t3d_win_x86 & t3d_win_x64: This will run your engine/game in Windows.
- t3d_win_x64_bullet: This will run your engine/game with "Bullet physics" active in Windows.
- t3d_linux_x64: This will run your engine/game in Linux
- t3d_linux_x64_bullet: This will run your engine/game with "Bullet physics" active in Linux
Note: If you have any problem with the new template "BaseGame + Module", try using the old "Full" template.
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508
v1.22
Added commits of Nov 27, 2017 - 74b7e4c - v1.22
If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.
- SO: Windows
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Template: BaseGame
- Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
- Graphics: Direct3D 11, OpenGL 3.3
- Physics: Bullet(y) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
- Tools: SQLite(n)
How to:
- Decompress the t3d_BaseGame.
- Decompress t3d_engine_x86 or t3d_engine_x64 into the game folder of your project (BaseGame)
- Decompress t3d_Modules and copy just one module into the data folder. Ex: t3d_BaseGame\game\data
- Run t3d_engine_x64.exe or t3d_engine_x86.exe
Leyend:
- t3d_BaseGame: The basic for run the engine.
- t3d_engine_x86 & t3d_engine_x64: This will run your engine/game.
- t3d_engine_x64_bullet: This will run your engine/game with "Bullet physics" active.
- t3d_Modules: Included the official modules.
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508
v1.21
Added commits of Oct 28, 2017 - 48f50d1 - v1.21
If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.
- SO: Windows
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Template: BaseGame
- Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
- Graphics: Direct3D 11, OpenGL 3.3
- Physics: Bullet(y) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
- Tools: SQLite(n)
How to:
- Decompress the t3d_BaseGame.
- Decompress t3d_engine_x86 or t3d_engine_x64 into the game folder of your project (BaseGame)
- Decompress t3d_Modules and copy just one module into the data folder. Ex: t3d_BaseGame\game\data
- Run t3d_engine_x64.exe or t3d_engine_x86.exe
Leyend:
- t3d_BaseGame: The basic for run the engine.
- t3d_engine_x86 & t3d_engine_x64: This will run your engine/game.
- t3d_engine_x64_bullet: This will run your engine/game with "Bullet physics" active.
- t3d_Modules: Included the official modules.
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508
v1.20
Added commits of Aug 24, 2017 - a45a55a - v1.20
If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.
- SO: Windows
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Template: BaseGame
- Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
- Graphics: Direct3D 11, OpenGL 3.3
- Physics: Bullet(n) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
How to:
- Decompress the t3d_BaseGame.
- Decompress t3d_engine_x86 or t3d_engine_x64 into the game folder of your project (BaseGame) Ex: BaseGame/game/t3d_engine_x64.exe
- Decompress t3d_Modules and copy just one module into the data folder. Ex: BaseGame/game/data/FPSGameplay/
- Run t3d_engine_x64.exe or t3d_engine_x86.exe
How to use the Full template:
- Decompress the t3d_Full
- Decompress t3d_engine_x86 or t3d_engine_x64 into the game folder of your project (Full Template) Ex: Full/game/t3d_engine_x64.exe
- Run t3d_engine_x64.exe or t3d_engine_x86.exe
Leyend:
- t3d_BaseGame: The basic for run the engine.
- t3d_engine_x86 & t3d_engine_x64: This will run your engine/game.
- t3d_Modules: Included the official modules for the BaseGame.
- t3d_Full: This is the old Full template.
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508
v1.19
Added commits of Jun 10, 2017 - 64955e8 - v1.19
If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.
- SO: Windows, Linux
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Linux Compiled: default CMake options + Codeblocks + Ninja (Ubuntu 16.04.3 x64, gcc 5.4.0)
- Template: BaseGame
- Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
- Graphics: Direct3D 9.0/11, OpenGL 3.2/3.3
- Physics: Bullet(n) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
How to:
- Decompress the t3d_BaseGame.
- Decompress t3d_engine_x86 or t3d_engine_x64 into the game folder of your project (BaseGame)
- Decompress t3d_Modules and copy just one module into the data folder. Ex: t3d_BaseGame\game\data
- Run t3d_engine_x64.exe or t3d_engine_x86.exe
Leyend:
- t3d_BaseGame: The basic for run the engine.
- t3d_engine_x86 & t3d_engine_x64: This will run your engine/game in Windows.
- t3d_linux_x64: This will run your engine/game in Linux.
- t3d_Modules: Included the official modules.
Linux:
To decompress you can use the following command, or just right-click "extract"
$ tar xJvf t3d_linux64.tar.xz
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508
v1.18
Added commits of Jan 25, 2017 - 5c8a821 - v1.0.18
If you don't have a custom main.cs, throw the content of the game folder into your project folder and replace.
- SO: Windows, Linux
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Linux Compiled: default CMake options + Codeblocks + Ninja (Ubuntu 16.04.3 x64, gcc 5.4.0)
- Template: Full & Empty
- Graphics: Direct3D 9.0/11, OpenGL 3.2/3.3
- Physics: Bullet(y) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
Leyend:
- T3D_FullTemplate: This have only the full template. (scripts, shapes, sound, etc.)
- T3D_EmptyTemplate: Plain template. (no sound, no shapes, etc.)
- T3D_win32/T3D_win64: compiled with default options. (You should download this if you do not know which one.)
- t3d_linux_x64: This will run your engine/game in Linux.
- T3D_win32_noSDL: compiled without SDL.
- T3D_win32_blphys/T3D_win64_blphys: compiled with bullet physics.
Linux:
To decompress you can use the following command, or just right-click "extract"
$ tar xJvf t3d_linux64.tar.xz
Notes: You only need copy T3D_winXX.exe, OpenAL32.dll and SDL2.dll into your game folder. If you are not using SDL, copy T3D_win32_noSDL.exe and OpenAL32.dll into your game project.
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508
v1.17-rc.1
Added commits of Jan 25, 2017 - ac19e0e - v1.0.17-rc.1
If you don't have a custom main.cs, throw the content of the game folder into your project folder and replace.
- SO: Windows
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Template: Full & Empty
- Graphics: Direct3D 9.0/11, OpenGL 3.2/3.3
- Physics: Bullet(y) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
Leyend:
- T3D_FullTemplate: This have only the full template. (scripts, shapes, sound, etc.)
- T3D_EmptyTemplate: Plain template. (no sound, no shapes, etc.)
- T3D_win32/T3D_win64: compiled with default options. (You should download this if you do not know which one.)
- T3D_win32_noSDL: compiled without SDL.
- T3D_win32_blphys/T3D_win64_blphys: compiled with bullet physics.
Notes: You only need copy T3D_winXX.exe, OpenAL32.dll and SDL2.dll into your game folder. If you are not using SDL, copy T3D_win32_noSDL.exe and OpenAL32.dll into your game project.
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508
v1.0.16-rc.3
Added commits of Jan 9, 2017 - 6164f36 - v1.0.16-rc.3
If you don't have a custom main.cs, throw the content of the game folder into your project folder and replace.
- SO: Windows
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Template: Full & Empty
- Graphics: Direct3D 9.0/11, OpenGL 3.2/3.3
- Physics: Bullet(y) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
Leyend:
- fullTemplate: This have only the full template. (scripts, shapes, sound, etc.)
- emptyTemplate: Plain template. (no sound, no shapes, etc.)
- T3D_win32/T3D_win64: compiled with default options. (You should download this if you do not know which one.)
- T3D_win32_noSDL: compiled without SDL.
- T3D_win32_blphys/T3D_win64_blphys: compiled with bullet physics.
Notes: You only need copy T3D_winXX.exe, OpenAL32.dll and SDL2.dll into your game folder. If you are not using SDL, copy T3D_win32_noSDL.exe and OpenAL32.dll into your game project.
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508
T3D v3.10-RC.2 - Dec 29, 2016
Added commits of Dec 29, 2016 - 38554f7 - v1.0.16 (T3D v3.10-RC.2)
T3D v3.10-RC.2 - commits of Dec 29, 2016 - 38554f7
If you don't have a custom main.cs, throw the content of the game folder into your project folder and replace.
- SO: Windows
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Template: Full & Empty
- Graphics: Direct3D 9.0/11, OpenGL 3.2/3.3
- Physics: Bullet(y) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
Leyend:
- fullTemplate: This have only the full template. (scripts, shapes, sound, etc.)
- emptyTemplate: Plain template. (no sound, no shapes, etc.)
- T3D_win32/T3D_win64: compiled with default options. (You should download this if you do not know which one.)
- T3D_win32_noSDL: compiled without SDL.
- T3D_win32_blphys/T3D_win64_blphys: compiled with bullet physics.
Notes: You only need copy T3D_winXX.exe, OpenAL32.dll and SDL2.dll into your game folder. If you are not using SDL, copy T3D_win32_noSDL.exe and OpenAL32.dll into your game project.
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508